For Knockout, this map's mode — duels and star rates are available per mode, not per map.
Only Jungle Top. 08/13 to 08/27, 4 days. 2 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/27.
Direct duels in Knockout: how Carl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Jungle Top. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Carl runs in 3 circles — whoever Carl beats beats someone who in turn beats Carl. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Brock
59.4%
10,430 games
Grom
61.2%
1,286 games
Mico
61.5%
904 games
Bolt
60.4%
974 games
Edgar
56.9%
7,329 games
Nori
55.3%
6,510 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Sewo>TuPOlix🤡 | Masters | 44 | 47.8% | 84.1% |
| 2 | miuri | Masters | 28 | 47.3% | 100.0% |
| 3 | Skibidi|Corny☃️ | Legendary | 43 | 45.8% | 79.1% |
| 4 | Yuming(李羽铭) | Legendary | 83 | 45.3% | 63.9% |
| 5 | 不老武神 | Legendary | 114 | 45.2% | 59.6% |