Wins late — in Brawl Ball 10.2 points better in long rounds than in short ones (50.2% against 40.1%, split at 93 s). Needs the long round; in a fast game he never arrives.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
Direct duels in Heist: how Charlie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
58.1%
651 games
Mico
57.4%
622 games
Chuck
55.6%
505 games
Melodie
53.1%
294 games
Bull
54.5%
165 games
Carl
52.2%
209 games
Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Moka092💘 | Masters | 56 | 44.1% | 69.6% |
| 2 | ななみ | Diamond | 22 | 35.2% | 59.1% |
| 3 | ZETA|Tensai | Mythic | 21 | 34.7% | 57.1% |
| 4 | Gubi|𝕮𝖍𝖗𝖎𝖘 | Legendary | 20 | 34.1% | 55.0% |
| 5 | タコス | Diamond | 22 | 31.5% | 40.9% |