My roster

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EN

Charlie

Controller Mythic Ranked · Gold
43.9%Win rate across all maps
23,017Games
100Trust Score
95. of 105Rank by score
+23.4Skill bonus

Best map: Rustic Arcade with 55.3% from 1,923 games.

Wins late — in Brawl Ball 14.8 points better in long rounds than in short ones (53.5% against 38.7%, split at 94 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 7.
Win rate 9.43.9 %
Popularity 24.0.17 %
Breadth 23.7% of maps
Counter safety 34.23.0 %
Star rate 7.11.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 34th means “better than 34% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 9 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/05 — 30.7% from 179 appearances08/06 — 41.7% from 127 appearances08/20 — 35.8% from 5,877 appearances08/21 — 38.5% from 5,351 appearances08/22 — 50.2% from 2,662 appearances08/23 — 52.2% from 2,285 appearances08/24 — 50.2% from 3,405 appearances08/25 — 49.4% from 2,958 appearances08/26 — 51.4% from 479 appearances
30.7%08/05 51.4%08/26

Pick rate

08/05 — 0.1% from 179 appearances08/06 — 0.1% from 127 appearances08/20 — 0.2% from 5,877 appearances08/21 — 0.2% from 5,351 appearances08/22 — 0.2% from 2,662 appearances08/23 — 0.2% from 2,285 appearances08/24 — 0.1% from 3,405 appearances08/25 — 0.1% from 2,958 appearances08/26 — 0.1% from 479 appearances
0.1%08/05 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.4 — rewards skill: from Bronze to Masters the win rate climbs by 23.4 points (regression 32.3% to 55.7%). The higher the tier, the better he does.

Bronze — 17.5% from 2,493 gamesSilver — 22.0% from 5,294 gamesGold — 43.8% from 23,473 gamesDiamond — 50.2% from 24,280 gamesMythic — 49.1% from 148,490 gamesLegendary — 49.3% from 89,956 gamesMasters — 49.8% from 2,211 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 12 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 55.3%
1923 68
Gem Fort Gem Grab 53.9%
1591 65
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 51.6%
8982 91
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 50.8%
9409 92
Hard Rock Mine Gem Grab 52.2%
1515 65
Double Swoosh Gem Grab 51.1%
1206 61
Undermine Gem Grab 49.6%
1601 66
Pinhole Punt Brawl Ball+Diamond + Mythic 51.8%
83 21
Beach Ball Brawl Ball+Diamond + Mythic 50.9%
57 16
Out in the Open Knockout 44.7%
953 58
Pinball Dreams Brawl Ball 44.8%
799 55
Spiraling Out Brawl Ball 43.5%
810 55
Bridge Too Far Heist 43.3%
735 54
Hideout Bounty 43.2%
752 54
Dry Season Bounty 42.4%
849 56
New Horizons Knockout 42.0%
996 58
Center Stage Brawl Ball 41.9%
763 54
Belle's Rock Knockout 41.6%
854 56
Sneaky Fields Brawl Ball+Diamond 41.4%
871 56
Flaring Phoenix Knockout 41.2%
820 56
Safe(r) Zone Heist+Diamond 40.9%
900 57
Shooting Star Bounty 40.3%
735 54
Dueling Beetles Hot Zone+Diamond 40.0%
592 51
Hot Potato Heist+Diamond 39.9%
877 57
Triple Dribble Brawl Ball 39.8%
600 51
Open Business Hot Zone+Diamond 39.7%
708 53
Ring of Fire Hot Zone+Diamond 38.8%
726 54
Layer Cake Bounty 38.3%
574 50
Pit Stop Heist+Diamond 36.3%
819 56
Safe Zone Heist 34.8%
575 50
Kaboom Canyon Heist 33.9%
564 50
Parallel Plays Hot Zone+Diamond 33.6%
583 50

Who beats Charlie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Moka092💘 Masters 120 45.6% 61.7%
2 Olli 🩵 Legendary 23 38.3% 78.3%
3 ななみ Diamond 23 34.6% 60.9%
4 💫DaâmnAntho~ Legendary 23 33.7% 56.5%
5 Gubi|𝕮𝖍𝖗𝖎𝖘 Legendary 30 33.1% 50.0%