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EN

Colt

Damage Dealer Rare Ranked · Diamond
47.3%Win rate across all maps
253,502Games
100Trust Score
86. of 105Rank by score

Best map: Bridge Too Far with 53.3% from 26,097 games.

Wins early — in Heist 2.0 points better in short rounds than in long ones (50.8% against 48.7%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 12.Counter safetyStar rate
Win rate 15.47.3 %
Popularity 94.3.20 %
Breadth 12.3% of maps
Counter safety 13.24.7 %
Star rate 64.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 3.0% and has not shifted measurably of late.

Win rate

08/03 — 46.1% from 1,391 appearances08/04 — 45.4% from 6,203 appearances08/05 — 46.6% from 20,436 appearances08/06 — 47.6% from 19,308 appearances08/09 — 44.7% from 470 appearances08/10 — 40.2% from 875 appearances08/11 — 43.7% from 3,034 appearances08/12 — 43.2% from 8,003 appearances08/13 — 44.0% from 11,355 appearances08/14 — 44.6% from 12,150 appearances08/15 — 44.3% from 12,833 appearances08/16 — 45.3% from 14,178 appearances08/17 — 45.3% from 16,664 appearances08/18 — 45.3% from 17,010 appearances08/19 — 43.9% from 3,859 appearances08/20 — 47.4% from 38,614 appearances08/21 — 47.9% from 66,643 appearances08/22 — 47.4% from 46,783 appearances08/23 — 47.0% from 34,499 appearances08/24 — 46.6% from 39,367 appearances08/25 — 46.7% from 27,528 appearances
46.1%08/03 46.7%08/25

Pick rate

08/03 — 3.4% from 1,391 appearances08/04 — 3.6% from 6,203 appearances08/05 — 3.8% from 20,436 appearances08/06 — 3.7% from 19,308 appearances08/09 — 3.4% from 470 appearances08/10 — 3.3% from 875 appearances08/11 — 3.1% from 3,034 appearances08/12 — 3.2% from 8,003 appearances08/13 — 3.1% from 11,355 appearances08/14 — 3.0% from 12,150 appearances08/15 — 3.0% from 12,833 appearances08/16 — 3.0% from 14,178 appearances08/17 — 3.2% from 16,664 appearances08/18 — 3.5% from 17,010 appearances08/19 — 3.1% from 3,859 appearances08/20 — 3.2% from 38,614 appearances08/21 — 3.3% from 66,643 appearances08/22 — 3.4% from 46,783 appearances08/23 — 3.3% from 34,499 appearances08/24 — 3.0% from 39,367 appearances08/25 — 3.0% from 27,528 appearances
3.4%08/03 3.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 50.4% from 9,332 gamesSilver — 46.0% from 31,998 gamesGold — 47.8% from 361,825 gamesDiamond — 46.5% from 402,928 gamesMythic — 45.8% from 1,607,438 gamesLegendary — 49.0% from 392,270 gamesMasters — 51.8% from 8,429 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist 53.3%
26097 100
Kaboom Canyon Heist 49.7%
21802 100
New Horizons Knockout 48.8%
12250 96
Hideout Bounty 48.4%
11541 95
Safe Zone Heist 48.1%
22308 100
Shooting Star Bounty 48.2%
10237 93
Safe(r) Zone Heist 47.8%
21656 100
Rustic Arcade Gem Grab 48.1%
8352 90
Spiraling Out Brawl Ball 48.1%
7224 88
Center Stage Brawl Ball 47.9%
7312 88
Hot Potato Heist 46.9%
16774 100
Pinball Dreams Brawl Ball 46.3%
7359 88
Dry Season Bounty 46.1%
9182 92
Out in the Open Knockout 45.9%
11906 96
Undermine Gem Grab 45.2%
4402 81
Beach Ball Brawl Ball+Mythic + Gold 47.7%
218 36
Sneaky Fields Brawl Ball 44.9%
3855 79
Pinhole Punt Brawl Ball+Mythic + Gold 47.0%
296 40
Gem Fort Gem Grab 44.5%
3611 78
Pit Stop Heist 43.8%
9768 93
Deathcap Trap Gem Grabprev. season 44.0%
4111 80
Belle's Rock Knockout 43.6%
7091 88
Flaring Phoenix Knockout 43.5%
7798 89
Double Swoosh Gem Grab 43.4%
2973 75
Hard Rock Mine Gem Grab 42.9%
3412 77
Crystal Arcade Gem Grabprev. season 42.1%
3724 78
Triple Dribble Brawl Ball 42.1%
3162 76
Layer Cake Bounty 41.7%
3605 78
Ring of Fire Hot Zone 41.0%
4011 79
Dueling Beetles Hot Zone 38.7%
1869 68
Open Business Hot Zone 37.5%
3005 75
Parallel Plays Hot Zone 37.0%
795 55

Who beats Colt and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ceejay❤️aims Masters 50 45.6% 78.0%
2 fu Legendary 38 45.6% 86.8%
3 SLC | frons Legendary 42 40.8% 69.0%
4 いるかあめ🐬 Legendary 25 40.5% 84.0%
5 ダークネスだもし Mythic 23 40.4% 87.0%