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EN

Frank

Tank Epic Ranked · Gold
48.9%Win rate across all maps
164,426Games
100Trust Score
58. of 105Rank by score
+4.5Skill bonus

Best map: Sneaky Fields with 54.5% from 21,913 games.

Wins early — in Hot Zone 4.3 points better in short rounds than in long ones (52.3% against 48.0%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 44.PopularityBreadthCounter safetyStar rate
Win rate 44.48.9 %
Popularity 80.1.32 %
Breadth 54.17% of maps
Counter safety 46.25.8 %
Star rate 61.23.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/01 to 08/25, 17 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/25.

Steadily picked — the pick rate sits at 1.4% and has not shifted measurably of late.

Win rate

08/01 — 46.5% from 86 appearances08/02 — 41.7% from 115 appearances08/03 — 49.1% from 330 appearances08/04 — 49.5% from 980 appearances08/05 — 49.0% from 2,495 appearances08/06 — 42.8% from 1,543 appearances08/14 — 39.8% from 83 appearances08/15 — 40.0% from 70 appearances08/16 — 44.0% from 100 appearances08/17 — 39.4% from 104 appearances08/18 — 41.5% from 118 appearances08/20 — 46.1% from 28,047 appearances08/21 — 48.1% from 31,748 appearances08/22 — 50.5% from 19,949 appearances08/23 — 49.2% from 19,845 appearances08/24 — 50.0% from 36,659 appearances08/25 — 49.9% from 28,178 appearances
46.5%08/01 49.9%08/25

Pick rate

08/01 — 2.4% from 86 appearances08/02 — 1.9% from 115 appearances08/03 — 2.4% from 330 appearances08/04 — 2.2% from 980 appearances08/05 — 2.0% from 2,495 appearances08/06 — 1.8% from 1,543 appearances08/14 — 2.0% from 83 appearances08/15 — 1.5% from 70 appearances08/16 — 1.7% from 100 appearances08/17 — 1.6% from 104 appearances08/18 — 1.9% from 118 appearances08/20 — 1.1% from 28,047 appearances08/21 — 1.3% from 31,748 appearances08/22 — 1.2% from 19,949 appearances08/23 — 1.4% from 19,845 appearances08/24 — 1.5% from 36,659 appearances08/25 — 1.4% from 28,178 appearances
2.4%08/01 1.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.5 — rewards skill: from Bronze to Masters the win rate climbs by 4.5 points (regression 47.3% to 51.9%). The higher the tier, the better he does.

Bronze — 53.3% from 9,270 gamesSilver — 45.8% from 22,664 gamesGold — 48.8% from 170,674 gamesDiamond — 49.5% from 117,911 gamesMythic — 50.2% from 298,956 gamesLegendary — 52.7% from 34,239 gamesMasters — 50.6% from 1,014 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 54.5%
21913 100
Center Stage Brawl Ball 53.7%
19101 100
Spiraling Out Brawl Ball 53.0%
17649 100
Pinball Dreams Brawl Ball 52.9%
18816 100
Triple Dribble Brawl Ball 52.0%
17663 100
Dueling Beetles Hot Zone 51.1%
8967 91
Open Business Hot Zone 50.9%
8250 90
Beach Ball Brawl Ball+Diamond + Mythic 54.5%
244 37
Ring of Fire Hot Zone 48.2%
6411 86
Pinhole Punt Brawl Ball+Diamond + Mythic 50.9%
216 36
Undermine Gem Grab 45.2%
3125 76
Hard Rock Mine Gem Grab 44.9%
2861 74
Double Swoosh Gem Grab 44.7%
3763 78
Gem Fort Gem Grab 44.4%
3219 76
Deathcap Trap Gem Grab+Diamondprev. season 44.7%
1563 65
Crystal Arcade Gem Grab+Diamondprev. season 44.2%
1702 66
Parallel Plays Hot Zone 40.5%
4067 80
Pit Stop Heist 40.4%
2322 71
Rustic Arcade Gem Grab 39.3%
2320 71
Hot Potato Heist 39.1%
2482 72
Layer Cake Bounty 38.7%
1889 68
Kaboom Canyon Heist 37.1%
2337 71
Hideout Bounty 36.5%
1638 66
Flaring Phoenix Knockout 36.0%
1650 66
Out in the Open Knockout 35.1%
1571 65
Dry Season Bounty 35.1%
1605 66
Shooting Star Bounty 34.5%
1564 65
Safe Zone Heist 34.1%
1994 69
Bridge Too Far Heist 33.9%
1835 68
Belle's Rock Knockout 33.3%
1573 65
Safe(r) Zone Heist 33.2%
2059 69
New Horizons Knockout 32.9%
1540 65

Who beats Frank and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 lordex☯️ Legendary 25 42.3% 92.0%
2 NAMA Dreit Legendary 128 40.1% 51.6%
3 Xenon🎱 Legendary 20 39.8% 90.0%
4 Potential Legendary 141 36.8% 45.4%
5 كج𝒜𝓃𝑔𝑒𝓁𝑜 Legendary 22 36.1% 68.2%