My roster

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EN

Hank

Tank Epic Ranked · Diamond
52.5%Win rate across all maps
14,093Games
98Trust Score
32. of 105Rank by score
−4.8Skill bonus

Best map: Parallel Plays with 58.2% from 5,293 games.

Wins early — in Hot Zone 9.1 points better in short rounds than in long ones (59.5% against 50.4%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 20.BreadthCounter safetyStar rate
Win rate 70.52.5 %
Popularity 20.0.17 %
Breadth 34.10% of maps
Counter safety 93.40.4 %
Star rate 68.25.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 16 days. 12 earlier days are left out — below 191 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/05 — 57.3% from 506 appearances08/06 — 55.5% from 506 appearances08/12 — 53.8% from 299 appearances08/13 — 53.2% from 477 appearances08/14 — 50.2% from 546 appearances08/15 — 56.0% from 568 appearances08/16 — 47.8% from 601 appearances08/17 — 50.5% from 576 appearances08/18 — 57.1% from 638 appearances08/20 — 50.9% from 2,074 appearances08/21 — 52.9% from 3,562 appearances08/22 — 52.2% from 2,550 appearances08/23 — 54.3% from 1,905 appearances08/24 — 51.5% from 2,145 appearances08/25 — 53.7% from 1,633 appearances08/26 — 51.3% from 224 appearances
57.3%08/05 51.3%08/26

Pick rate

08/05 — 0.1% from 506 appearances08/06 — 0.1% from 506 appearances08/12 — 0.1% from 299 appearances08/13 — 0.1% from 477 appearances08/14 — 0.1% from 546 appearances08/15 — 0.1% from 568 appearances08/16 — 0.1% from 601 appearances08/17 — 0.1% from 576 appearances08/18 — 0.1% from 638 appearances08/20 — 0.2% from 2,074 appearances08/21 — 0.2% from 3,562 appearances08/22 — 0.2% from 2,550 appearances08/23 — 0.2% from 1,905 appearances08/24 — 0.2% from 2,145 appearances08/25 — 0.2% from 1,633 appearances08/26 — 0.2% from 224 appearances
0.1%08/05 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.8 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.8 points (regression 55.0% to 50.3%). Higher up he gets outplayed.

Bronze — 32.9% from 435 gamesSilver — 55.2% from 1,601 gamesGold — 54.6% from 17,932 gamesDiamond — 52.8% from 19,296 gamesMythic — 51.6% from 69,288 gamesLegendary — 51.3% from 21,186 gamesMasters — 49.0% from 310 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Parallel Plays Hot Zone 58.2%
5293 83
Open Business Hot Zone 59.5%
859 56
Pinball Dreams Brawl Ball 57.7%
478 47
Dueling Beetles Hot Zone 50.2%
865 56
Triple Dribble Brawl Ball 49.1%
1627 66
Belle's Rock Knockout 50.9%
509 48
Spiraling Out Brawl Ball 50.3%
589 51
Deathcap Trap Gem Grabprev. season 49.5%
832 56
Hard Rock Mine Gem Grabprev. season 48.1%
1366 63
Pit Stop Heist 48.5%
679 53
Flaring Phoenix Knockoutprev. season 46.7%
1575 65
Sneaky Fields Brawl Ball 47.8%
464 47
Out in the Open Knockoutprev. season 47.4%
624 51
New Horizons Knockoutprev. season 46.7%
927 57
Layer Cake Bounty 47.0%
649 52
Dry Season Bountyprev. season 46.5%
810 55
Hideout Bountyprev. season 45.7%
781 55
Crystal Arcade Gem Grabprev. season 45.1%
1004 59
Undermine Gem Grabprev. season 45.1%
754 54
Ring of Fire Hot Zoneprev. season 44.3%
858 56
Rustic Arcade Gem Grabprev. season 44.2%
548 50
Beach Ball Brawl Ball 41.2%
51 14
Kaboom Canyon Heist 42.7%
227 36
Hot Potato Heistprev. season 42.6%
706 53
Center Stage Brawl Ballprev. season 42.1%
1318 63
Safe(r) Zone Heist 40.3%
186 33
Gem Fort Gem Grabprev. season 41.0%
1316 63
Shooting Star Bountyprev. season 39.4%
602 51
Double Swoosh Gem Grabprev. season 38.9%
873 56
Bridge Too Far Heist 34.5%
168 32
Safe Zone Heist 34.4%
180 33

Who beats Hank and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 let me milk🦐 Legendary 21 37.2% 76.2%
2 道化のたけ Diamond 22 32.2% 50.0%