My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Kenji

Assassin Legendary Ranked · Gold
49.3%Win rate across all maps
88,532Games
100Trust Score
55. of 105Rank by score
+10.6Skill bonus

Best map: Dueling Beetles with 57.5% from 6,019 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 47.PopularityBreadthCounter safetyStar rate
Win rate 47.49.3 %
Popularity 61.0.69 %
Breadth 55.17% of maps
Counter safety 53.27.0 %
Star rate 60.23.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 61th means “better than 61% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 14 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/03 — 45.0% from 160 appearances08/04 — 46.5% from 301 appearances08/05 — 43.2% from 1,039 appearances08/06 — 39.9% from 792 appearances08/16 — 43.9% from 66 appearances08/17 — 43.9% from 66 appearances08/18 — 41.3% from 63 appearances08/20 — 46.7% from 17,750 appearances08/21 — 49.9% from 16,618 appearances08/22 — 51.1% from 11,585 appearances08/23 — 50.7% from 10,819 appearances08/24 — 49.4% from 16,590 appearances08/25 — 49.0% from 14,709 appearances08/26 — 48.6% from 461 appearances
45.0%08/03 48.6%08/26

Pick rate

08/03 — 1.2% from 160 appearances08/04 — 0.7% from 301 appearances08/05 — 0.8% from 1,039 appearances08/06 — 0.9% from 792 appearances08/16 — 1.1% from 66 appearances08/17 — 1.0% from 66 appearances08/18 — 1.0% from 63 appearances08/20 — 0.7% from 17,750 appearances08/21 — 0.7% from 16,618 appearances08/22 — 0.7% from 11,585 appearances08/23 — 0.7% from 10,819 appearances08/24 — 0.6% from 16,590 appearances08/25 — 0.7% from 14,709 appearances08/26 — 0.7% from 461 appearances
1.2%08/03 0.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.6 — rewards skill: from Bronze to Masters the win rate climbs by 10.6 points (regression 43.8% to 54.4%). The higher the tier, the better he does.

Bronze — 28.4% from 6,554 gamesSilver — 43.7% from 9,984 gamesGold — 49.1% from 91,299 gamesDiamond — 51.0% from 98,345 gamesMythic — 50.6% from 387,127 gamesLegendary — 52.3% from 106,690 gamesMasters — 51.5% from 3,404 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Dueling Beetles Hot Zone 57.5%
6019 85
Open Business Hot Zone 57.3%
5816 85
Ring of Fire Hot Zone 56.0%
3985 79
Parallel Plays Hot Zone 55.0%
6621 87
Triple Dribble Brawl Ball 51.6%
4943 82
Hard Rock Mine Gem Grab 51.0%
4522 81
Double Swoosh Gem Grab 49.9%
4733 82
Undermine Gem Grab 50.0%
4351 81
Pinball Dreams Brawl Ball 49.8%
4098 80
Gem Fort Gem Grab 49.7%
4646 82
Spiraling Out Brawl Ball 49.2%
4495 81
Deathcap Trap Gem Grab+Diamondprev. season 49.2%
1585 65
Center Stage Brawl Ball 48.2%
3848 79
Rustic Arcade Gem Grab 48.4%
2831 74
Crystal Arcade Gem Grab+Diamondprev. season 48.8%
1839 68
Sneaky Fields Brawl Ball 47.9%
4372 81
Layer Cake Bounty 47.3%
3129 76
Beach Ball Brawl Ball+Diamond + Mythic 48.4%
190 34
Dry Season Bounty 44.1%
1933 68
Pinhole Punt Brawl Ball+Diamond + Mythic 45.8%
131 28
Out in the Open Knockout 42.5%
1523 65
Flaring Phoenix Knockout 42.2%
1847 68
Kaboom Canyon Heist 42.3%
1454 64
Pit Stop Heist 41.6%
1560 65
Hideout Bounty 41.3%
1829 68
Belle's Rock Knockout 40.6%
1823 68
New Horizons Knockout 40.1%
1442 64
Hot Potato Heist 39.9%
1480 64
Shooting Star Bounty 39.2%
1588 65
Safe Zone Heist 38.6%
1232 62
Safe(r) Zone Heist 37.5%
1192 61
Bridge Too Far Heist 35.4%
1101 60

Who beats Kenji and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 BS|YUZU Mythic 35 38.4% 65.7%
2 ぱんぱん Legendary 24 38.2% 75.0%
3 TE|Slick Legendary 37 36.1% 56.8%
4 FZ|Karubyi Legendary 28 34.9% 57.1%
5 -태일- Mythic 28 34.9% 57.1%