My roster

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EN

Kit

Support Legendary Ranked · Diamond
47.7%Win rate across all maps
53,951Games
100Trust Score
83. of 105Rank by score
−4.5Skill bonus

Best map: Flaring Phoenix with 52.8% from 4,775 games.

Wins early — in Bounty 2.8 points better in short rounds than in long ones (48.8% against 46.0%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 21.PopularityBreadthCounter safetyStar rate
Win rate 21.47.7 %
Popularity 51.0.65 %
Breadth 24.7% of maps
Counter safety 49.31.3 %
Star rate 37.19.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 51th means “better than 51% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/04 — 44.3% from 1,714 appearances08/05 — 42.7% from 5,362 appearances08/06 — 42.3% from 4,758 appearances08/11 — 41.0% from 834 appearances08/12 — 42.5% from 2,120 appearances08/13 — 43.7% from 3,045 appearances08/14 — 44.6% from 3,191 appearances08/15 — 44.1% from 3,304 appearances08/16 — 44.5% from 3,499 appearances08/17 — 43.2% from 3,740 appearances08/18 — 43.2% from 3,672 appearances08/19 — 43.7% from 901 appearances08/20 — 49.2% from 9,001 appearances08/21 — 47.8% from 13,636 appearances08/22 — 47.9% from 8,729 appearances08/23 — 48.1% from 6,556 appearances08/24 — 46.4% from 7,821 appearances08/25 — 46.7% from 6,723 appearances08/26 — 47.0% from 1,485 appearances
44.3%08/04 47.0%08/26

Pick rate

08/04 — 1.0% from 1,714 appearances08/05 — 1.0% from 5,362 appearances08/06 — 0.9% from 4,758 appearances08/11 — 0.9% from 834 appearances08/12 — 0.8% from 2,120 appearances08/13 — 0.8% from 3,045 appearances08/14 — 0.8% from 3,191 appearances08/15 — 0.8% from 3,304 appearances08/16 — 0.7% from 3,499 appearances08/17 — 0.7% from 3,740 appearances08/18 — 0.7% from 3,672 appearances08/19 — 0.7% from 901 appearances08/20 — 0.7% from 9,001 appearances08/21 — 0.7% from 13,636 appearances08/22 — 0.6% from 8,729 appearances08/23 — 0.6% from 6,556 appearances08/24 — 0.6% from 7,821 appearances08/25 — 0.6% from 6,723 appearances08/26 — 0.7% from 1,485 appearances
1.0%08/04 0.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.5 points (regression 48.9% to 44.4%). Higher up he gets outplayed.

Bronze — 64.0% from 809 gamesSilver — 52.2% from 5,462 gamesGold — 48.6% from 64,284 gamesDiamond — 45.9% from 91,225 gamesMythic — 45.2% from 352,050 gamesLegendary — 47.3% from 92,270 gamesMasters — 47.3% from 2,607 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 3 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 52.8%
4775 82
Hideout Bounty 52.2%
2744 74
Belle's Rock Knockout 51.0%
3813 79
Shooting Star Bounty 51.4%
2192 70
New Horizons Knockout 50.0%
4130 80
Dry Season Bounty 49.6%
3023 75
Out in the Open Knockout 49.3%
3407 77
Rustic Arcade Gem Grab 48.6%
2011 69
Layer Cake Bounty 47.5%
4950 82
Hard Rock Mine Gem Grab 47.1%
2906 74
Parallel Plays Hot Zone 46.6%
2119 70
Gem Fort Gem Grab 46.3%
2341 71
Pit Stop Heist 46.6%
1134 60
Double Swoosh Gem Grab 45.9%
2015 69
Pinhole Punt Brawl Ball+Mythic + Gold 46.7%
152 30
Spiraling Out Brawl Ball 44.4%
1242 62
Undermine Gem Grab 43.8%
2039 69
Hot Potato Heist 44.2%
685 53
Kaboom Canyon Heist 44.1%
599 51
Open Business Hot Zone 43.9%
738 54
Bridge Too Far Heist 43.3%
743 54
Safe Zone Heist 43.6%
411 45
Deathcap Trap Gem Grabprev. season 43.0%
1405 64
Safe(r) Zone Heist+Mythic + Gold 42.9%
1199 61
Beach Ball Brawl Ball+Mythic + Gold 41.9%
179 33
Ring of Fire Hot Zone 42.0%
734 54
Pinball Dreams Brawl Ball 41.6%
1062 59
Crystal Arcade Gem Grabprev. season 41.3%
1478 64
Triple Dribble Brawl Ball 40.8%
1061 59
Sneaky Fields Brawl Ball 39.8%
930 57
Dueling Beetles Hot Zone 39.4%
706 53
Center Stage Brawl Ball 38.8%
946 58

Who beats Kit and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝚈𝚘𝚍𝚊 侍 Legendary 90 40.8% 56.7%
2 BIG|Arthur🥥 Masters 39 37.5% 61.5%
3 エルフ Mythic 56 37.4% 55.4%
4 たこたこ Mythic 23 37.2% 73.9%
5 🧨CryNaMike🧨 Legendary 33 37.1% 63.6%