My roster

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EN

Lou

Controller Mythic Ranked · Diamond
51.4%Win rate across all maps
29,238Games
100Trust Score
39. of 105Rank by score
+22.7Skill bonus

Best map: Open Business with 52.7% from 5,229 games.

Wins late — in Heist 20.2 points better in long rounds than in short ones (42.0% against 21.8%, split at 87 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 0.
Win rate 64.51.4 %
Popularity 35.0.36 %
Breadth 63.23% of maps
Counter safety 37.30.1 %
Star rate 0.8.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 64th means “better than 64% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 13 earlier days are left out — below 232 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 49.2% from 579 appearances08/05 — 50.0% from 1,649 appearances08/06 — 55.6% from 1,572 appearances08/11 — 43.9% from 426 appearances08/12 — 46.1% from 1,209 appearances08/13 — 46.5% from 1,582 appearances08/14 — 46.5% from 1,819 appearances08/15 — 49.3% from 1,870 appearances08/16 — 46.4% from 1,958 appearances08/17 — 47.7% from 2,030 appearances08/18 — 46.1% from 1,901 appearances08/19 — 45.5% from 475 appearances08/20 — 52.0% from 4,911 appearances08/21 — 51.5% from 7,278 appearances08/22 — 51.6% from 4,964 appearances08/23 — 52.3% from 3,786 appearances08/24 — 50.8% from 4,740 appearances08/25 — 50.3% from 3,427 appearances
49.2%08/04 50.3%08/25

Pick rate

08/04 — 0.3% from 579 appearances08/05 — 0.3% from 1,649 appearances08/06 — 0.3% from 1,572 appearances08/11 — 0.4% from 426 appearances08/12 — 0.5% from 1,209 appearances08/13 — 0.4% from 1,582 appearances08/14 — 0.4% from 1,819 appearances08/15 — 0.4% from 1,870 appearances08/16 — 0.4% from 1,958 appearances08/17 — 0.4% from 2,030 appearances08/18 — 0.4% from 1,901 appearances08/19 — 0.4% from 475 appearances08/20 — 0.4% from 4,911 appearances08/21 — 0.4% from 7,278 appearances08/22 — 0.4% from 4,964 appearances08/23 — 0.4% from 3,786 appearances08/24 — 0.4% from 4,740 appearances08/25 — 0.3% from 3,427 appearances
0.3%08/04 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +22.7 — rewards skill: from Bronze to Masters the win rate climbs by 22.7 points (regression 32.8% to 55.6%). The higher the tier, the better he does.

Bronze — 14.4% from 5,225 gamesSilver — 29.8% from 5,298 gamesGold — 44.9% from 40,308 gamesDiamond — 50.2% from 46,802 gamesMythic — 48.1% from 297,769 gamesLegendary — 49.5% from 107,069 gamesMasters — 51.4% from 3,555 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 10 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zone 52.7%
5229 83
Sneaky Fields Brawl Ball 55.6%
685 53
Triple Dribble Brawl Ball 55.3%
685 53
Ring of Fire Hot Zone 52.0%
6519 87
Dueling Beetles Hot Zone 52.0%
5100 83
Spiraling Out Brawl Ball 53.8%
883 57
Parallel Plays Hot Zone 53.5%
841 56
Center Stage Brawl Ball 52.2%
1064 59
Pinball Dreams Brawl Ball 52.2%
1068 60
Layer Cake Bounty+Mythic 53.6%
500 48
Gem Fort Gem Grab 52.6%
642 52
Hard Rock Mine Gem Grab 51.4%
661 52
Rustic Arcade Gem Grab 50.2%
807 55
Double Swoosh Gem Grab 50.9%
507 48
Pinhole Punt Brawl Ball+Mythic + Gold 56.1%
98 24
Undermine Gem Grab 49.5%
614 51
Deathcap Trap Gem Grabprev. season 49.0%
722 54
Belle's Rock Knockout+Mythic 49.2%
425 46
Beach Ball Brawl Ball+Mythic + Gold 55.7%
61 17
Flaring Phoenix Knockout 48.6%
350 43
Crystal Arcade Gem Grabprev. season 47.6%
662 52
Dry Season Bountyprev. season 46.6%
713 53
Bridge Too Far Heist+Mythicprev. season 44.5%
3703 78
New Horizons Knockoutprev. season 45.7%
628 52
Hideout Bounty+Mythic 45.8%
513 49
Out in the Open Knockout 45.7%
398 45
Shooting Star Bountyprev. season 45.0%
691 53
Kaboom Canyon Heist+Mythicprev. season 43.5%
2823 74
Safe Zone Heist 43.4%
302 41
Hot Potato Heist+Mythicprev. season 41.4%
2745 74
Pit Stop Heist+Mythic + Gold 33.9%
790 55
Safe(r) Zone Heist+Mythic + Gold 31.3%
965 58

Who beats Lou and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 i miss xuanana Legendary 28 36.6% 64.3%
2 vvv Diamond 26 34.7% 57.7%
3 マンチ兄さん Diamond 20 34.0% 60.0%
4 Inter_841 Legendary 21 33.7% 57.1%
5 ligmobalz Mythic 34 32.9% 47.1%