My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Lou

Controller Mythic Ranked · Gold
45.1%Win rate across all maps
40,277Games
100Trust Score
88. of 105Rank by score
+23.1Skill bonus

Best map: Ring of Fire with 52.6% from 6,223 games.

Wins late — in Heist 20.1 points better in long rounds than in short ones (41.9% against 21.8%, split at 87 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 0.
Win rate 16.45.1 %
Popularity 35.0.30 %
Breadth 23.7% of maps
Counter safety 20.20.4 %
Star rate 0.8.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 35th means “better than 35% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 37.9% from 116 appearances08/05 — 39.2% from 372 appearances08/06 — 47.3% from 281 appearances08/20 — 37.4% from 9,421 appearances08/21 — 39.9% from 8,655 appearances08/22 — 50.1% from 4,602 appearances08/23 — 51.4% from 4,218 appearances08/24 — 50.1% from 6,789 appearances08/25 — 49.7% from 5,802 appearances08/26 — 52.4% from 790 appearances
37.9%08/04 52.4%08/26

Pick rate

08/04 — 0.3% from 116 appearances08/05 — 0.3% from 372 appearances08/06 — 0.3% from 281 appearances08/20 — 0.4% from 9,421 appearances08/21 — 0.4% from 8,655 appearances08/22 — 0.3% from 4,602 appearances08/23 — 0.3% from 4,218 appearances08/24 — 0.3% from 6,789 appearances08/25 — 0.3% from 5,802 appearances08/26 — 0.2% from 790 appearances
0.3%08/04 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.1 — rewards skill: from Bronze to Masters the win rate climbs by 23.1 points (regression 32.6% to 55.7%). The higher the tier, the better he does.

Bronze — 14.2% from 5,496 gamesSilver — 29.7% from 5,462 gamesGold — 45.0% from 41,277 gamesDiamond — 50.2% from 47,278 gamesMythic — 48.1% from 298,310 gamesLegendary — 49.6% from 107,334 gamesMasters — 51.3% from 3,564 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 6 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 52.6%
6223 86
Dueling Beetles Hot Zone 51.7%
5611 84
Open Business Hot Zone 50.4%
5989 85
Beach Ball Brawl Ball+Diamond + Mythic 58.8%
97 24
Pinhole Punt Brawl Ball+Diamond + Mythic 54.7%
161 31
Deathcap Trap Gem Grab+Diamondprev. season 49.1%
763 54
Center Stage Brawl Ball 47.9%
1389 63
Crystal Arcade Gem Grab+Diamondprev. season 47.5%
706 53
Pinball Dreams Brawl Ball 46.5%
1362 63
Gem Fort Gem Grab 46.3%
1114 60
Rustic Arcade Gem Grab 45.2%
1261 62
Undermine Gem Grab 45.3%
1052 59
Triple Dribble Brawl Ball 44.7%
1086 60
Sneaky Fields Brawl Ball 44.0%
984 58
Parallel Plays Hot Zone 43.4%
1546 65
Hard Rock Mine Gem Grab 43.3%
1005 59
Spiraling Out Brawl Ball 42.5%
1221 62
Double Swoosh Gem Grab 40.6%
904 57
Dry Season Bounty 39.0%
798 55
Layer Cake Bounty 38.6%
656 52
Out in the Open Knockout 36.6%
803 55
Hideout Bounty 36.2%
729 54
Shooting Star Bounty 35.1%
723 54
New Horizons Knockout 35.0%
742 54
Flaring Phoenix Knockout 34.0%
789 55
Hot Potato Heist 32.4%
615 51
Kaboom Canyon Heist+Diamond 31.8%
757 54
Bridge Too Far Heist 30.8%
610 51
Pit Stop Heist+Diamond 30.7%
654 52
Belle's Rock Knockout 30.0%
623 51
Safe Zone Heist 30.1%
667 52
Safe(r) Zone Heist 26.7%
647 52

Who beats Lou and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 i miss xuanana Legendary 28 36.4% 64.3%
2 vvv Diamond 26 34.4% 57.7%
3 マンチ兄さん Diamond 20 33.8% 60.0%
4 Inter_841 Legendary 21 33.4% 57.1%
5 ligmobalz Mythic 34 32.7% 47.1%