There are barely any games for this brawler on Pit Stop — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
Wins late — in Heist 11.6 points better in long rounds than in short ones (42.2% against 30.6%, split at 81 s). Needs the long round; in a fast game he never arrives.
Direct duels in Heist: how Max does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed across all ranked tiers — the numbers are not enough for Mythic yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Mythic yet.
Nori
58.3%
333 games
Chuck
54.2%
192 games
Colt
49.7%
539 games
Mico
50.4%
228 games
Carl
51.2%
84 games
Shade
50.0%
64 games
Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | うたまる | Diamond | 27 | 37.1% | 44.4% |