Best map: Belle's Rock with 81.9% from 1,015 games.
Wins early — in Knockout 4.0 points better in short rounds than in long ones (49.8% against 45.8%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
08/20 to 08/25, 6 days. 2 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Picked more often — 8.3% to 12.6% pick rate, up 52 %. The win rate stayed where it was.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −5.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 5.5 points (regression 51.0% to 45.6%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Bronze). Filtered to Brawl Ball: 7 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields ![]() |
78.8% | 895 | 57 | ||
Spiraling Out ![]() |
78.3% | 897 | 57 | ||
Pinball Dreams ![]() |
78.2% | 911 | 57 | ||
Triple Dribble ![]() |
77.7% | 892 | 57 | ||
Center Stage ![]() |
74.6% | 913 | 57 | ||
Beach Ball ![]() |
73.3% | 15 | 0 | ||
Pinhole Punt ![]() |
66.7% | 15 | 0 |
Direct duels in Brawl Ball: how Nori does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 32.6% against Doug in Brawl Ball. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Jacky
58.1%
1,334 games
Clancy
57.0%
1,583 games
Ash
55.3%
2,767 games
Bibi
53.7%
17,733 games
Griff
53.6%
24,451 games
Doug
53.7%
3,288 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 圧だけでプロ | Mythic | 23 | 41.4% | 91.3% |
| 2 | IU|Madara™ | Legendary | 31 | 39.9% | 74.2% |
| 3 | 쿠로시바 | Mythic | 39 | 39.5% | 66.7% |
| 4 | ohwhyhellothere | Legendary | 21 | 39.4% | 85.7% |
| 5 | SW| Sam 🩵 | Legendary | 33 | 39.1% | 69.7% |