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EN

Pierce

Legendary Ranked · Masters
49.1%Win rate across all maps
570Games
50Trust Score
87. of 105Rank by score
−2.5Skill bonus

Best map: Safe(r) Zone with 51.6% from 2,762 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 21.49.1 %
Popularity 24.0.22 %
Breadth 0.0% of maps
Counter safety 90.34.6 %
Star rate 50.21.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 18 days. 8 earlier days are left out — below 169 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 3.5% and has not shifted measurably of late.

Win rate

08/03 — 54.4% from 423 appearances08/04 — 51.5% from 1,355 appearances08/05 — 48.9% from 1,998 appearances08/06 — 48.1% from 1,704 appearances08/07 — 51.5% from 573 appearances08/08 — 47.7% from 821 appearances08/09 — 44.7% from 940 appearances08/10 — 48.8% from 1,717 appearances08/11 — 49.5% from 2,117 appearances08/12 — 44.0% from 931 appearances08/13 — 47.8% from 603 appearances08/14 — 46.8% from 468 appearances08/15 — 53.6% from 347 appearances08/16 — 49.5% from 414 appearances08/17 — 50.6% from 316 appearances08/18 — 47.8% from 841 appearances08/19 — 43.1% from 343 appearances08/25 — 48.0% from 279 appearances
54.4%08/03 48.0%08/25

Pick rate

08/03 — 3.6% from 423 appearances08/04 — 3.9% from 1,355 appearances08/05 — 3.4% from 1,998 appearances08/06 — 3.6% from 1,704 appearances08/07 — 3.7% from 573 appearances08/08 — 3.3% from 821 appearances08/09 — 3.4% from 940 appearances08/10 — 3.3% from 1,717 appearances08/11 — 3.5% from 2,117 appearances08/12 — 3.5% from 931 appearances08/13 — 3.4% from 603 appearances08/14 — 3.3% from 468 appearances08/15 — 3.5% from 347 appearances08/16 — 3.0% from 414 appearances08/17 — 3.2% from 316 appearances08/18 — 3.7% from 841 appearances08/19 — 3.1% from 343 appearances08/25 — 2.9% from 279 appearances
3.6%08/03 2.9%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.5 points (regression 47.9% to 45.4%). Higher up he gets outplayed.

Bronze — 68.2% from 512 gamesSilver — 55.7% from 7,949 gamesGold — 49.0% from 140,898 gamesDiamond — 47.0% from 193,320 gamesMythic — 45.1% from 1,092,264 gamesLegendary — 47.1% from 555,384 gamesMasters — 48.7% from 16,624 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe(r) Zone Heist 51.6%
2762 74
Layer Cake Bounty 51.3%
1458 64
Pinball Dreams Brawl Ball 51.0%
1150 61
Shooting Star Bountyprev. season 50.6%
1096 60
Dry Season Bountyprev. season 50.7%
959 58
Safe Zone Heistprev. season 50.2%
1156 61
Belle's Rock Knockoutprev. season 50.2%
866 56
Out in the Open Knockoutprev. season 49.8%
1109 60
Flaring Phoenix Knockoutprev. season 49.8%
810 55
Dueling Beetles Hot Zoneprev. season 50.1%
611 51
Hideout Bountyprev. season 49.2%
1060 59
Rustic Arcade Gem Grabprev. season 49.2%
950 58
Sneaky Fields Brawl Ball 49.8%
408 45
Kaboom Canyon Heistprev. season 48.2%
1060 59
Open Business Hot Zone 48.0%
1246 62
Deathcap Trap Gem Grabprev. season 45.9%
14840 99
Bridge Too Far Heistprev. season 47.7%
1068 60
Ring of Fire Hot Zoneprev. season 47.1%
1272 62
Crystal Arcade Gem Grabprev. season 45.5%
12131 96
New Horizons Knockoutprev. season 46.9%
970 58
Gem Fort Gem Grab 47.6%
500 48
Hard Rock Mine Gem Grab 46.7%
863 56
Triple Dribble Brawl Ballprev. season 44.8%
2587 73
Hot Potato Heist 45.5%
749 54
Parallel Plays Hot Zoneprev. season 44.1%
1251 62
Undermine Gem Grab 44.3%
826 56
Beach Ball Brawl Ball 43.6%
273 39
Center Stage Brawl Ballprev. season 40.7%
5274 83
Double Swoosh Gem Grabprev. season 40.4%
3425 77

Who beats Pierce and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 我愛你Bubbles Legendary 96 46.0% 65.6%
2 NGK|wato Legendary 39 43.9% 82.1%
3 КОРОЛЬ ДРИФТА Legendary 32 40.8% 78.1%
4 игорь квадробер Masters 39 39.9% 69.2%
5 Tz8 Legendary 49 39.6% 63.3%