Best map: Shooting Star with 54.0% from 23,119 games.
Wins early — in Brawl Ball 12.9 points better in short rounds than in long ones (22.6% against 35.5%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 16 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +25.7 — rewards skill: from Bronze to Legendary the win rate climbs by 25.7 points (regression 15.0% to 40.7%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Diamond). Filtered to Hot Zone: 4 of 32 maps. 2 of 4 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business ![]() |
32.6% | 482 | 48 | ||
Dueling Beetles +Mythicprev. season |
33.8% | 1564 | 65 | ||
Ring of Fire ![]() |
33.1% | 1415 | 64 | ||
Parallel Plays +Mythicprev. season |
32.4% | 933 | 57 |
Direct duels in Hot Zone: how Piper does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 15.4% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Mina
45.5%
145 games
Stu
43.7%
327 games
Gray
42.4%
99 games
Bo
42.7%
898 games
Chuck
42.3%
123 games
Gale
40.6%
69 games
Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | INFINITE DEATH | Legendary | 27 | 38.4% | 74.1% |
| 2 | destroy my mind | Legendary | 25 | 38.2% | 76.0% |
| 3 | Покойоскебоб67 | Legendary | 35 | 37.2% | 62.9% |
| 4 | BT|到kilko🫥个 | Legendary | 48 | 36.9% | 56.3% |
| 5 | Twitch:IkerrBs | Legendary | 29 | 36.7% | 65.5% |