My roster

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EN

Rico

Damage Dealer Super Rare Ranked · Mythic Brawl Ball
53.0%Win rate in Brawl Ball
40,290Games
100Trust Score
2. of 105Rank in Brawl Ball

Best map: Hard Rock Mine with 54.7% from 8,488 games.

Wins early — in Hot Zone 4.0 points better in short rounds than in long ones (39.5% against 43.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 76.
Win rate 96.53.0 %
Popularity 98.5.83 %
Breadth 96.50% of maps
Counter safety 93.45.4 %
Star rate 76.25.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 3.5% and has not shifted measurably of late.

Win rate

08/03 — 45.7% from 830 appearances08/04 — 51.1% from 4,990 appearances08/05 — 50.6% from 18,158 appearances08/06 — 51.1% from 12,318 appearances08/07 — 49.4% from 3,000 appearances08/08 — 48.6% from 2,960 appearances08/09 — 50.4% from 3,155 appearances08/10 — 50.8% from 8,883 appearances08/11 — 50.3% from 31,257 appearances08/12 — 50.1% from 48,670 appearances08/13 — 50.1% from 48,390 appearances08/14 — 50.6% from 46,269 appearances08/15 — 50.2% from 42,732 appearances08/16 — 50.4% from 42,976 appearances08/17 — 50.8% from 42,556 appearances08/18 — 50.8% from 37,266 appearances08/19 — 49.3% from 10,619 appearances08/20 — 54.1% from 1,603 appearances08/21 — 52.9% from 7,334 appearances08/22 — 53.6% from 7,537 appearances08/23 — 53.3% from 6,997 appearances08/24 — 53.0% from 10,043 appearances08/25 — 51.7% from 6,775 appearances
45.7%08/03 51.7%08/25

Pick rate

08/03 — 5.0% from 830 appearances08/04 — 5.0% from 4,990 appearances08/05 — 4.9% from 18,158 appearances08/06 — 4.6% from 12,318 appearances08/07 — 4.8% from 3,000 appearances08/08 — 5.0% from 2,960 appearances08/09 — 4.8% from 3,155 appearances08/10 — 5.0% from 8,883 appearances08/11 — 5.0% from 31,257 appearances08/12 — 4.9% from 48,670 appearances08/13 — 4.8% from 48,390 appearances08/14 — 4.8% from 46,269 appearances08/15 — 4.8% from 42,732 appearances08/16 — 4.8% from 42,976 appearances08/17 — 4.8% from 42,556 appearances08/18 — 4.8% from 37,266 appearances08/19 — 5.0% from 10,619 appearances08/20 — 6.7% from 1,603 appearances08/21 — 6.5% from 7,334 appearances08/22 — 6.3% from 7,537 appearances08/23 — 6.3% from 6,997 appearances08/24 — 6.4% from 10,043 appearances08/25 — 5.9% from 6,775 appearances
5.0%08/03 5.9%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.4 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 55.6% from 1,817 gamesSilver — 49.3% from 5,709 gamesGold — 52.5% from 85,374 gamesDiamond — 51.7% from 106,165 gamesMythic — 50.6% from 445,805 gamesLegendary — 53.3% from 165,170 gamesMasters — 56.8% from 4,606 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 54.4%
9388 92
Center Stage Brawl Ball 54.4%
7046 88
Triple Dribble Brawl Ball 52.9%
7932 90
Pinball Dreams Brawl Ball 51.6%
8545 91
Spiraling Out Brawl Ball 51.5%
7049 88
Pinhole Punt Brawl Ball+Legendary + Diamond 50.7%
400 45
Beach Ball Brawl Ball+Legendary + Diamond 46.8%
363 43

Against whom

Direct duels in Brawl Ball: how Rico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 38.5% against Grom in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Ash 61.4% 6,543 games Jacky 63.2% 1,548 games Doug 60.9% 3,599 games Bibi 59.1% 18,963 games Bull 56.9% 14,745 games Bolt 58.3% 2,592 games

Who plays him best soon

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Legendary 122 51.2% 70.5%
2 看我暑假pro Masters 35 43.4% 82.9%
3 ポテトきゅん Legendary 48 43.2% 72.9%
4 利敵はゲイてロゼ髪が言ってたよ Legendary 34 43.0% 82.4%
5 Quien es A_polo Masters 30 42.0% 83.3%