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EN

Rico

Damage Dealer Super Rare Ranked · Bronze Heist
61.9%Win rate in Heist
2,508Games
72Trust Score
8. of 104Rank in Heist
+8.4Skill bonus

Best map: Flaring Phoenix with 66.5% from 397 games.

Wins early — in Hot Zone 4.0 points better in short rounds than in long ones (39.5% against 43.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 54.
Win rate 85.61.9 %
Popularity 89.2.15 %
Breadth 59.20% of maps
Counter safety 67.36.1 %
Star rate 54.13.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 3 earlier days are left out — below 147 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 2.6% and has not shifted measurably of late.

Win rate

08/20 — 52.5% from 476 appearances08/21 — 57.4% from 256 appearances08/22 — 63.8% from 395 appearances08/23 — 63.6% from 368 appearances08/24 — 65.6% from 538 appearances08/25 — 66.7% from 475 appearances
52.5%08/20 66.7%08/25

Pick rate

08/20 — 2.3% from 476 appearances08/21 — 2.2% from 256 appearances08/22 — 2.2% from 395 appearances08/23 — 2.2% from 368 appearances08/24 — 2.3% from 538 appearances08/25 — 1.8% from 475 appearances
2.3%08/20 1.8%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.4 — rewards skill: from Bronze to Masters the win rate climbs by 8.4 points (regression 42.9% to 51.3%). The higher the tier, the better he does.

Bronze — 62.0% from 2,518 gamesSilver — 46.6% from 7,066 gamesGold — 45.8% from 77,969 gamesDiamond — 46.4% from 83,108 gamesMythic — 47.8% from 284,038 gamesLegendary — 52.5% from 68,782 gamesMasters — 55.8% from 2,721 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Heist

Where this brawler works (ranked, Bronze). Filtered to Heist: 6 of 28 maps.

MapWin rateGamesTrust
Safe(r) Zone Heist 64.4%
419 46
Hot Potato Heist 62.1%
422 46
Bridge Too Far Heist 62.2%
410 45
Kaboom Canyon Heist 61.6%
430 46
Pit Stop Heist 61.1%
422 46
Safe Zone Heist 60.0%
405 45

Against whom

Direct duels in Heist: how Rico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 38.5% against Grom in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

Nobody counters Rico here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Mico 57.3% 12,193 games Nori 56.7% 23,051 games Chuck 55.7% 9,869 games Bibi 55.7% 4,192 games Bull 54.7% 7,303 games Melodie 54.1% 5,147 games

Who plays him best soon

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Legendary 122 51.2% 70.5%
2 看我暑假pro Masters 35 43.4% 82.9%
3 ポテトきゅん Legendary 48 43.2% 72.9%
4 利敵はゲイてロゼ髪が言ってたよ Legendary 34 43.0% 82.4%
5 Quien es A_polo Masters 30 42.0% 83.3%