My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Sam

Assassin Epic Ranked · Mythic Brawl Ball
51.7%Win rate in Brawl Ball
451Games
47Trust Score
35. of 105Rank in Brawl Ball
−4.0Skill bonus

Best map: Kaboom Canyon with 58.5% from 714 games.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularity 4.BreadthCounter safetyStar rate
Win rate 90.51.7 %
Popularity 4.0.06 %
Breadth 89.30% of maps
Counter safety 84.43.5 %
Star rate 94.35.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 16 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 55.0% from 80 appearances08/05 — 51.8% from 245 appearances08/06 — 48.1% from 158 appearances08/10 — 59.8% from 112 appearances08/11 — 54.7% from 327 appearances08/12 — 48.4% from 839 appearances08/13 — 51.7% from 833 appearances08/14 — 56.8% from 821 appearances08/15 — 53.1% from 657 appearances08/16 — 49.3% from 785 appearances08/17 — 49.3% from 637 appearances08/18 — 53.7% from 618 appearances08/19 — 52.5% from 221 appearances08/22 — 51.7% from 89 appearances08/24 — 52.4% from 103 appearances08/25 — 47.7% from 111 appearances
55.0%08/04 47.7%08/25

Pick rate

08/04 — 0.1% from 80 appearances08/05 — 0.1% from 245 appearances08/06 — 0.1% from 158 appearances08/10 — 0.1% from 112 appearances08/11 — 0.1% from 327 appearances08/12 — 0.1% from 839 appearances08/13 — 0.1% from 833 appearances08/14 — 0.1% from 821 appearances08/15 — 0.1% from 657 appearances08/16 — 0.1% from 785 appearances08/17 — 0.1% from 637 appearances08/18 — 0.1% from 618 appearances08/19 — 0.1% from 221 appearances08/22 — 0.1% from 89 appearances08/24 — 0.1% from 103 appearances08/25 — 0.1% from 111 appearances
0.1%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.0 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.0 points (regression 54.7% to 50.7%). Higher up he gets outplayed.

Gold — 54.2% from 2,360 gamesDiamond — 54.1% from 2,849 gamesMythic — 52.1% from 6,886 gamesLegendary — 50.3% from 1,471 games
GoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 6 of 31 maps. 2 of 6 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Center Stage Brawl Ballprev. season 54.3%
1511 65
Spiraling Out Brawl Ball+Legendary + Diamond 55.2%
589 51
Pinball Dreams Brawl Ballprev. season 52.5%
1632 66
Triple Dribble Brawl Ballprev. season 51.6%
1823 68
Sneaky Fields Brawl Ballprev. season 50.4%
1814 67
Beach Ball Brawl Ball+Legendary + Diamond 29.4%
17 0

Against whom

Direct duels in Brawl Ball: how Sam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 42.0% against 8-Bit in Gem Grab — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Griff 60.3% 629 games Rico 59.3% 540 games Bibi 59.8% 413 games Surge 58.9% 382 games Emz 56.5% 421 games Edgar 54.5% 754 games

Who plays him best soon

Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Lucid🍁 Legendary 30 39.4% 73.3%
2 OGC|Goonix Legendary 25 38.7% 76.0%
3 Профессор Legendary 35 38.4% 65.7%
4 Iamssam Legendary 34 37.9% 64.7%
5 伊藤さんだよ Legendary 32 34.4% 53.1%