Best map: Gated Community with 73.7% from 339 games.
Trophy Roadchange
Estimated (dashed in the figure, hollow corner): Counter safety and Star rate. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/05 to 08/25, 20 days. 9 earlier days are left out — below 287 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 164 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Crab Claws ![]() |
58.7% | 1809 | 67 | ||
Double Decker ![]() |
58.2% | 796 | 55 | ||
Konnakol ![]() |
54.4% | 4955 | 82 | ||
Goldarm Gulch ![]() |
55.5% | 1518 | 65 | ||
Belle's Rock ![]() |
54.3% | 2517 | 72 | ||
Think Ahead ![]() |
55.2% | 1374 | 63 | ||
Streets with No Name ![]() |
54.4% | 2318 | 71 | ||
Leaping Dogs ![]() |
54.9% | 1403 | 64 | ||
Please Remain Standing ![]() |
54.9% | 1251 | 62 | ||
Opening Move ![]() |
54.3% | 1239 | 62 | ||
Out in the Open ![]() |
53.7% | 1473 | 64 | ||
Chivalry ![]() |
53.6% | 1365 | 63 | ||
New Perspective ![]() |
52.4% | 788 | 55 | ||
Jungle Top ![]() |
49.1% | 2387 | 72 | ||
Split Difference ![]() |
44.3% | 2077 | 69 | ||
Close Call ![]() |
42.4% | 1143 | 61 | ||
Healthy Middle Ground ![]() |
39.6% | 53 | 15 | ||
Flowing Springs ![]() |
41.9% | 885 | 57 | ||
Flaring Phoenix ![]() |
38.6% | 70 | 19 | ||
Deep End ![]() |
23.3% | 454 | 47 |
Direct duels in Knockout: how Sandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 9.3% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Brock
55.1%
234 games
Kaze
57.6%
139 games
Willow
54.1%
109 games
Mandy
53.3%
75 games
Nori
48.3%
201 games
Pierce
43.1%
65 games
Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | nave 111 | Diamond | 20 | 30.3% | 40.0% |