Best map: Safe(r) Zone with 60.1% from 852 games.
Wins early — in Brawl Ball 3.2 points better in short rounds than in long ones (51.3% against 48.1%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/05 to 08/25, 17 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.
Heist▾
Where this brawler works (ranked, Mythic). Filtered to Heist: 6 of 32 maps. 1 of 6 rows are too thin for Mythic alone and add Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone +Legendary |
60.1% | 852 | 56 | ||
Pit Stop ![]() |
54.3% | 5503 | 84 | ||
Hot Potato ![]() |
54.0% | 1688 | 66 | ||
Safe Zone ![]() |
54.9% | 610 | 51 | ||
Kaboom Canyon prev. season |
49.7% | 8157 | 90 | ||
Bridge Too Far prev. season |
49.2% | 5795 | 85 |
Direct duels in Heist: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.4% against Doug in Gem Grab. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
63.1%
6,550 games
Edgar
59.6%
9,239 games
Bibi
61.7%
1,618 games
Nita
59.5%
2,762 games
Mico
59.0%
3,814 games
Cordelius
59.7%
1,897 games
Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | NaRu-‘q’ | Masters | 28 | 40.2% | 78.6% |
| 2 | Netrox💖Lenox | Masters | 34 | 37.9% | 64.7% |
| 3 | 🙈george<3 | Legendary | 35 | 36.7% | 60.0% |
| 4 | Bistoo🍥 | Masters | 21 | 36.5% | 71.4% |
| 5 | plasma | Legendary | 27 | 36.1% | 63.0% |