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EN

Sirius

Ultra Legendary Ranked · Gold
48.3%Win rate across all maps
60,772Games
100Trust Score
65. of 105Rank by score

Best map: Parallel Plays with 54.3% from 6,460 games.

Wins early — in Hot Zone 4.5 points better in short rounds than in long ones (51.7% against 47.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 22.Counter safetyStar rate
Win rate 38.48.3 %
Popularity 50.0.45 %
Breadth 22.7% of maps
Counter safety 39.24.6 %
Star rate 44.20.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 50th means “better than 50% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 12 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/03 — 49.6% from 125 appearances08/04 — 51.7% from 344 appearances08/05 — 48.8% from 882 appearances08/06 — 47.4% from 622 appearances08/16 — 37.7% from 61 appearances08/20 — 53.5% from 9,139 appearances08/21 — 50.5% from 9,538 appearances08/22 — 46.0% from 7,516 appearances08/23 — 46.2% from 6,953 appearances08/24 — 46.1% from 13,555 appearances08/25 — 47.4% from 11,518 appearances08/26 — 49.0% from 2,553 appearances
49.6%08/03 49.0%08/26

Pick rate

08/03 — 0.9% from 125 appearances08/04 — 0.8% from 344 appearances08/05 — 0.7% from 882 appearances08/06 — 0.7% from 622 appearances08/16 — 1.0% from 61 appearances08/20 — 0.4% from 9,139 appearances08/21 — 0.4% from 9,538 appearances08/22 — 0.5% from 7,516 appearances08/23 — 0.5% from 6,953 appearances08/24 — 0.5% from 13,555 appearances08/25 — 0.5% from 11,518 appearances08/26 — 0.5% from 2,553 appearances
0.9%08/03 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.7 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 65.4% from 312 gamesSilver — 54.6% from 6,473 gamesGold — 48.3% from 63,141 gamesDiamond — 46.1% from 68,524 gamesMythic — 46.9% from 341,866 gamesLegendary — 50.5% from 62,619 gamesMasters — 54.5% from 2,006 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Parallel Plays Hot Zone 54.3%
6460 86
Triple Dribble Brawl Ball 53.5%
2782 74
Belle's Rock Knockout 51.7%
2857 74
Pinball Dreams Brawl Ball 50.6%
2060 69
Sneaky Fields Brawl Ball 50.2%
1841 68
Pit Stop Heist 49.7%
2726 74
Beach Ball Brawl Ball+Diamond + Mythic 54.3%
269 39
Layer Cake Bounty 49.6%
2967 75
Gem Fort Gem Grab 49.3%
2204 70
Open Business Hot Zone 48.5%
2886 74
Center Stage Brawl Ball 48.5%
1826 68
Flaring Phoenix Knockout 48.4%
1760 67
Spiraling Out Brawl Ball 47.8%
2278 71
Hot Potato Heist 47.9%
2068 69
Rustic Arcade Gem Grab 47.8%
1622 66
Dueling Beetles Hot Zone 46.4%
3000 75
New Horizons Knockout 46.4%
1633 66
Crystal Arcade Gem Grab+Diamondprev. season 46.4%
1363 63
Undermine Gem Grab 45.9%
1865 68
Deathcap Trap Gem Grab+Diamondprev. season 46.1%
1403 64
Hideout Bounty 45.8%
1895 68
Double Swoosh Gem Grab 45.8%
1782 67
Kaboom Canyon Heist 45.6%
1791 67
Safe Zone Heist 45.1%
1424 64
Pinhole Punt Brawl Ball+Diamond + Mythic 46.9%
213 35
Hard Rock Mine Gem Grab 44.8%
1956 69
Out in the Open Knockout 44.7%
1138 60
Dry Season Bounty 44.4%
1465 64
Safe(r) Zone Heist 43.5%
1413 64
Bridge Too Far Heist 43.2%
1437 64
Ring of Fire Hot Zone 42.8%
2030 69
Shooting Star Bounty 42.0%
1370 63

Who beats Sirius and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Dante🩵 Legendary 20 41.3% 100.0%
2 鬥士 Legendary 59 38.0% 55.9%
3 𝐑ebeldecito🤍 Legendary 26 37.9% 73.1%
4 アーニモaanimo Mythic 49 36.6% 55.1%
5 Cemoxo去 Masters 24 36.0% 66.7%