My roster

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Brawlers

Who beats whom?

Every dot is a brawler, every arrow a counter — it points from the winner to its victim. The harder it hits, the thicker and clearer the line: clear, hard, and coloured only the no-chance ones — whoever one of them hits wears a ring in the same colour. A counter is not just “wins against him”: he must win and win more clearly than the strength of the two would give. The mode has 458 arrows — all at once would be a tangle. So the picture shows only what matters most for each brawler: his hardest counter and the hardest one against him. Hover over a dot and all of his appear.

These are always numbers from ranked. “A beats B” could be counted in trophy games too — the number would just be blurred: there it also measures who plays a brawler. Edgar and Shelly belong to the beginners, and that drags every duel of theirs along with it. In showdown the number does not exist at all. The other pages still show trophies.

Pick a brawler
Hover over a dot.clear327hard101no chance30Then green shows whom it counters and red who counters it — the row above hides one half. You can also drag, the net springs back.

Meg gets it worst: Kaze beats him far more clearly than the two brawlers' strength explains — across 6,753 duels, and the same in 6 modes.

How this is calculated

The raw duel win rate is no good for this. It mostly measures who is generally strong: whoever takes 60 % off almost everyone counters nobody — he is simply the better brawler. A list sorted that way always shows the same top twenty.

So an arrow stands for the excess: the two brawlers' overall strengths give an expected rate, and whatever sits above it is the part strength does not explain. An arrow is drawn from 5 points of excess, 300 duels of the same pair, and the brawler it starts from actually winning the duel. That last one sounds obvious but is not: a weaker brawler can hold up better than his strength suggests and still lose. Tara takes 6 points more off Brock in Knockout than expected and still loses 68 duels out of 100 — until 1 September such an arrow pointed the wrong way, and that was one in seven. Clear, hard and no chance split them in three — in the picture they get thicker and clearer towards the top, and only the no-chance ones are coloured. Hard is the top quarter of all counters (today from 8.7 points), no chance the top five per cent (from 14.3). Both bars are shares, not fixed numbers — they are taken from all 2,111 arrows in the field, because fixed ones let more and more through as a season runs on.

And still nobody drops out. Even after the clean-up a brawler has six and a half counters on average, and that is not measurement noise: every one of these arrows is statistically sound, with a median of 680 duels per pair. Simply raising the bar would be the wrong fix — at 7 points, 27 brawlers would have no counter at all and would vanish from the very picture you came to look them up in. Hence the cap: it shows less without losing anyone. To see everything about a single one, hover over his dot or pick him above.

What is not here: whether a counter holds on every map. The duel numbers come per mode, not per map — map-dependent counters average out inside them.