My roster

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Brawlers

Team builder

Pick three brawlers — and see where they work together. Not three separate win rates side by side: the line-up itself is measured, and where it is played too rarely, the three pairs carry the row.

Tap a slot to pick clear all
These three are barely measured together

No mode has 80 shared battles — that is the normal case for a freely built line-up, there are over a million possible ones. What is measured are the three pairs: the table below carries them, and the triangle shows which one holds.

Where you work together

Four measured columns, one computed. Teamwork is whatever the row shows on the left, minus the average of its parts alone — for the trio that is three individual rates, in the rows below it is the two of the pair carrying the row. And the number does not measure the combination alone: whoever plays a line-up usually plays it with a fixed squad, and a fixed squad wins more often with any three brawlers. Part of the gain is the squad.

Mode Measured Battles Individually Teamwork
Fewer than 80 battles as three here — the row carries the best pair
Hot Zone 65.4%
Shade + Sprout
213 54.4% +11.0 pp
Knockout 63.9%
Pam + Sprout
327 55.8% +8.1 pp
Bounty 57.9%
Shade + Sprout
265 54.5% +3.3 pp
Gem Grab 59.3%
Pam + Sprout
213 48.2% +11.1 pp
Brawl Ball 60.1%
Shade + Sprout
1,492 57.6% +2.5 pp
Trio Showdown 59.6%
Shade + Sprout
248 59.0% +0.6 pp
Air Hockey
individually only
51.9%
Basket Brawl
individually only
51.5%
Brawl Arena
individually only
46.3%
Cooking
individually only
41.8%
Deathmatch
individually only
54.0%
Heist
individually only
51.9%
Mecha Van
individually only
16.7%
Paint Brawl
individually only
41.0%
Coop Cooking
individually only

Who beats all three of you

Opponents with an edge against all three. Sorted by the weakest link: what matters is how the opponent does against the least affected of the three — someone devastating against two but behind against the third is not a problem, you just play the third. The number is the edge over what their strength in the field would predict anyway.

  • Bibi Pam +3.7 ppSprout +6.1 ppShade +6.2 pp
  • Frank Pam +12.6 ppSprout +7.5 ppShade +3.6 pp
  • Trunk Pam +13.6 ppSprout +4.3 ppShade +3.4 pp
  • Gray Pam +3.3 ppSprout +3.7 ppShade +2.6 pp
  • Nori Pam +8.2 ppSprout +4.0 ppShade +2.6 pp
  • Colt Pam +3.9 ppSprout +2.4 ppShade +2.8 pp
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