My roster

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Brawlers

Team builder

Pick three brawlers — and see where they work together. Not three separate win rates side by side: the line-up itself is measured, and where it is played too rarely, the three pairs carry the row.

Tap a slot to pick clear all
These three are barely measured together

No mode has 80 shared battles — that is the normal case for a freely built line-up, there are over a million possible ones. What is measured are the three pairs: the table below carries them, and the triangle shows which one holds.

Where you work together

Four measured columns, one computed. Teamwork is whatever the row shows on the left, minus the average of its parts alone — for the trio that is three individual rates, in the rows below it is the two of the pair carrying the row. And the number does not measure the combination alone: whoever plays a line-up usually plays it with a fixed squad, and a fixed squad wins more often with any three brawlers. Part of the gain is the squad.

Mode Measured Battles Individually Teamwork
Fewer than 80 battles as three here — the row carries the best pair
Knockout 63.8%
Shade + Sprout
910 60.2% +3.7 pp
Brawl Ball 61.2%
Shade + Sprout
2,214 58.5% +2.7 pp
Air Hockey 62.6%
Shade + Sprout
155 58.4% +4.2 pp
Trio Showdown 64.0%
Shade + Sprout
416 59.2% +4.8 pp
Heist 55.9%
Piper + Shade
201 48.9% +7.0 pp
Brawl Arena 56.9%
Piper + Shade
351 50.0% +6.9 pp
Hot Zone 67.7%
Shade + Sprout
263 55.0% +12.7 pp
Bounty 59.0%
Shade + Sprout
307 54.8% +4.2 pp
Deathmatch 59.6%
Piper + Sprout
221 56.2% +3.4 pp
Gem Grab 55.6%
Shade + Sprout
250 54.3% +1.3 pp
Basket Brawl
individually only
50.0%
Cooking
individually only
43.4%
Mecha Van
individually only
23.6%
Paint Brawl
individually only
44.5%

Who beats all three of you

Opponents with an edge against all three. Sorted by the weakest link: what matters is how the opponent does against the least affected of the three — someone devastating against two but behind against the third is not a problem, you just play the third. The number is the edge over what their strength in the field would predict anyway.

  • Darryl Shade +3.9 ppSprout +8.8 ppPiper +5.5 pp
  • Frank Shade +3.8 ppSprout +7.9 ppPiper +5.8 pp
  • Hank Shade +8.2 ppSprout +3.5 ppPiper +3.9 pp
  • Bibi Shade +7.0 ppSprout +6.2 ppPiper +3.3 pp
  • Nori Shade +2.8 ppSprout +4.0 ppPiper +8.4 pp
  • Jacky Shade +11.9 ppSprout +2.7 ppPiper +4.3 pp
Pick a brawler