
Pick three brawlers — and see where they work together. Not three separate win rates side by side: the line-up itself is measured, and where it is played too rarely, the three pairs carry the row.
No mode has 80 shared battles — that is the normal case for a freely built line-up, there are over a million possible ones. What is measured are the three pairs: the table below carries them, and the triangle shows which one holds.
The edges are the three pairings: thicker and green where the pair beats what its two halves manage alone, red where it does not. The centre is the line-up itself.
Four measured columns, one computed. Teamwork is whatever the row shows on the left, minus the average of its parts alone — for the trio that is three individual rates, in the rows below it is the two of the pair carrying the row. And the number does not measure the combination alone: whoever plays a line-up usually plays it with a fixed squad, and a fixed squad wins more often with any three brawlers. Part of the gain is the squad.
| Mode | Measured | Battles | Individually | Teamwork |
|---|---|---|---|---|
| Fewer than 80 battles as three here — the row carries the best pair | ||||
Basket Brawl |
63.1% Edgar + Shade |
361 | 52.5% | +10.6 pp |
Brawl Ball |
60.3% Shade + Sprout |
1,395 | 57.5% | +2.9 pp |
Knockout |
62.4% Shade + Sprout |
700 | 59.6% | +2.8 pp |
Brawl Arena |
51.8% Edgar + Sprout |
418 | 49.6% | +2.2 pp |
Trio Showdown |
60.7% Shade + Sprout |
233 | 59.2% | +1.5 pp |
Air Hockey |
58.7% Edgar + Sprout |
589 | 52.0% | +6.7 pp |
Heist |
61.7% Edgar + Shade |
1,057 | 54.4% | +7.3 pp |
Hot Zone |
64.7% Shade + Sprout |
180 | 53.8% | +10.9 pp |
Gem Grab |
57.2% Edgar + Sprout |
749 | 51.1% | +6.2 pp |
Bounty |
57.9% Shade + Sprout |
258 | 54.5% | +3.4 pp |
Deathmatch |
62.6% Edgar + Shade |
250 | 52.0% | +10.6 pp |
Paint Brawl |
— individually only |
— | 49.0% | — |
Opponents with an edge against all three. Sorted by the weakest link: what matters is how the opponent does against the least affected of the three — someone devastating against two but behind against the third is not a problem, you just play the third. The number is the edge over what their strength in the field would predict anyway.
Pearl
Sprout +3.1 ppEdgar +3.1 ppShade +3.0 pp
Fang
Sprout +2.9 ppEdgar +3.4 ppShade +3.4 pp
Glowy
Sprout +8.3 ppEdgar +3.1 ppShade +2.6 pp
Bull
Sprout +8.1 ppEdgar +2.7 ppShade +2.5 pp
Mina
Sprout +4.9 ppEdgar +5.2 ppShade +2.4 pp
Gray
Sprout +3.6 ppEdgar +2.3 ppShade +3.5 pp