My roster

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EN

8-Bit

Damage Dealer Super Rare Ranked · Bronze
52.0%Win rate across all maps
15,168Games
99Trust Score
26. of 105Rank by score
+6.4Skill bonus

Best map: Safe Zone with 56.8% from 579 games.

Wins late — in Knockout 5.1 points better in long rounds than in short ones (52.4% against 47.3%, split at 100 s). Needs the long round; in a fast game he never arrives.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 68.Counter safetyStar rate
Win rate 71.52.0 %
Popularity 91.2.61 %
Breadth 68.20% of maps
Counter safety 90.34.5 %
Star rate 72.25.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.

Win rate

08/20 — 49.2% from 2,301 appearances08/21 — 51.6% from 1,583 appearances08/22 — 52.7% from 2,225 appearances08/23 — 52.5% from 2,297 appearances08/24 — 53.9% from 3,046 appearances08/25 — 51.8% from 3,329 appearances
49.2%08/20 51.8%08/25

Pick rate

08/20 — 2.3% from 2,301 appearances08/21 — 2.8% from 1,583 appearances08/22 — 2.7% from 2,225 appearances08/23 — 2.9% from 2,297 appearances08/24 — 2.7% from 3,046 appearances08/25 — 2.5% from 3,329 appearances
2.3%08/20 2.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.4 — rewards skill: from Bronze to Masters the win rate climbs by 6.4 points (regression 47.8% to 54.2%). The higher the tier, the better he does.

Bronze — 52.0% from 15,205 gamesSilver — 43.1% from 27,741 gamesGold — 49.7% from 263,335 gamesDiamond — 52.0% from 230,147 gamesMythic — 52.1% from 1,089,298 gamesLegendary — 53.0% from 487,739 gamesMasters — 53.1% from 14,887 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Safe Zone Heist 56.8%
579 50
Bridge Too Far Heist 56.5%
604 51
New Horizons Knockout 56.7%
554 50
Out in the Open Knockout 56.5%
529 49
Shooting Star Bounty 56.1%
522 49
Rustic Arcade Gem Grab 55.4%
522 49
Belle's Rock Knockout 55.2%
551 50
Kaboom Canyon Heist 54.5%
576 50
Parallel Plays Hot Zone 54.1%
577 50
Safe(r) Zone Heist 53.3%
555 50
Ring of Fire Hot Zone 53.1%
550 50
Flaring Phoenix Knockout 53.0%
551 50
Layer Cake Bounty 52.6%
585 51
Pit Stop Heist 52.5%
556 50
Open Business Hot Zone 52.3%
551 50
Gem Fort Gem Grab 52.2%
521 49
Hideout Bounty 51.8%
581 50
Dueling Beetles Hot Zone 51.8%
533 49
Hot Potato Heist 51.1%
618 51
Dry Season Bounty 50.9%
584 50
Double Swoosh Gem Grab 49.8%
518 49
Hard Rock Mine Gem Grab 49.0%
514 49
Undermine Gem Grab 48.2%
546 49
Triple Dribble Brawl Ball 47.9%
501 48
Pinball Dreams Brawl Ball 47.0%
481 48
Sneaky Fields Brawl Ball 45.9%
464 47
Center Stage Brawl Ball 44.7%
463 47
Pinhole Punt Brawl Ball 45.0%
20 0
Beach Ball Brawl Ball 36.8%
19 0
Spiraling Out Brawl Ball 42.0%
443 46

Who beats 8-Bit and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on 8-Bit, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 First🐈‍⬛🧭 Legendary 41 39.3% 65.9%
2 Flash Legendary 28 39.0% 75.0%
3 Tomoe🤍 Legendary 24 37.9% 75.0%
4 Jevil Diamond 20 37.6% 80.0%
5 ᴛᴏxɪᴄ|Xalid🍁 Legendary 32 37.6% 65.6%