My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

8-Bit

Damage Dealer Super Rare Ranked · Mythic
52.1%Win rate across all maps
78,725Games
100Trust Score
8. of 105Rank by score
+6.4Skill bonus

Best map: Bridge Too Far with 61.2% from 5,671 games.

Wins late — in Knockout 5.1 points better in long rounds than in short ones (52.4% against 47.3%, split at 100 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 46.Star rate
Win rate 90.52.1 %
Popularity 89.2.18 %
Breadth 77.23% of maps
Counter safety 46.32.5 %
Star rate 72.25.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 25 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 2.1% and has not shifted measurably of late.

Win rate

08/02 — 53.5% from 647 appearances08/03 — 50.6% from 2,315 appearances08/04 — 52.2% from 12,619 appearances08/05 — 52.8% from 43,708 appearances08/06 — 52.9% from 33,154 appearances08/07 — 53.5% from 8,407 appearances08/08 — 51.8% from 7,622 appearances08/09 — 51.8% from 8,256 appearances08/10 — 51.5% from 22,627 appearances08/11 — 52.0% from 75,004 appearances08/12 — 52.0% from 117,569 appearances08/13 — 52.1% from 123,351 appearances08/14 — 52.0% from 118,618 appearances08/15 — 52.2% from 108,964 appearances08/16 — 52.1% from 105,702 appearances08/17 — 51.8% from 105,359 appearances08/18 — 52.1% from 88,779 appearances08/19 — 52.2% from 26,488 appearances08/20 — 50.8% from 3,021 appearances08/21 — 52.0% from 14,400 appearances08/22 — 52.3% from 14,529 appearances08/23 — 51.6% from 13,616 appearances08/24 — 52.2% from 19,125 appearances08/25 — 53.0% from 13,454 appearances08/26 — 49.3% from 580 appearances
53.5%08/02 49.3%08/26

Pick rate

08/02 — 1.9% from 647 appearances08/03 — 2.1% from 2,315 appearances08/04 — 1.9% from 12,619 appearances08/05 — 1.8% from 43,708 appearances08/06 — 1.9% from 33,154 appearances08/07 — 2.1% from 8,407 appearances08/08 — 2.0% from 7,622 appearances08/09 — 1.9% from 8,256 appearances08/10 — 1.9% from 22,627 appearances08/11 — 1.8% from 75,004 appearances08/12 — 1.8% from 117,569 appearances08/13 — 1.9% from 123,351 appearances08/14 — 1.9% from 118,618 appearances08/15 — 1.8% from 108,964 appearances08/16 — 1.8% from 105,702 appearances08/17 — 1.8% from 105,359 appearances08/18 — 1.7% from 88,779 appearances08/19 — 1.9% from 26,488 appearances08/20 — 2.3% from 3,021 appearances08/21 — 2.3% from 14,400 appearances08/22 — 2.2% from 14,529 appearances08/23 — 2.2% from 13,616 appearances08/24 — 2.2% from 19,125 appearances08/25 — 2.1% from 13,454 appearances08/26 — 1.7% from 580 appearances
1.9%08/02 1.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.4 — rewards skill: from Bronze to Masters the win rate climbs by 6.4 points (regression 47.8% to 54.2%). The higher the tier, the better he does.

Bronze — 52.1% from 14,945 gamesSilver — 43.1% from 27,338 gamesGold — 49.7% from 260,475 gamesDiamond — 52.0% from 229,089 gamesMythic — 52.1% from 1,088,487 gamesLegendary — 53.0% from 487,419 gamesMasters — 53.1% from 14,877 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 2 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist 61.2%
5671 84
Safe(r) Zone Heist 54.8%
5954 85
Kaboom Canyon Heist 54.5%
5733 85
Deathcap Trap Gem Grabprev. season 53.3%
44578 100
Rustic Arcade Gem Grab 53.8%
5005 83
Crystal Arcade Gem Grabprev. season 52.1%
39504 100
Hot Potato Heist 52.7%
5356 84
Safe Zone Heist 51.9%
5917 85
Shooting Star Bounty 52.5%
2476 72
Layer Cake Bounty 52.5%
1283 62
Hideout Bounty 51.5%
2585 73
Undermine Gem Grab 51.4%
2966 75
Ring of Fire Hot Zone 50.9%
4924 82
Hard Rock Mine Gem Grab 50.9%
3816 79
Gem Fort Gem Grab 51.2%
2577 73
Dry Season Bounty 51.0%
2850 74
Pinball Dreams Brawl Ball 51.6%
1287 62
Dueling Beetles Hot Zone 50.6%
2538 72
Out in the Open Knockout 50.2%
3197 76
Open Business Hot Zone 50.2%
2779 74
Flaring Phoenix Knockout 49.6%
2565 73
Pinhole Punt Brawl Ball+Legendary + Diamond 53.1%
275 39
Center Stage Brawl Ball 48.5%
1169 61
Double Swoosh Gem Grab 47.8%
2001 69
New Horizons Knockout 47.8%
1942 68
Spiraling Out Brawl Ball 48.1%
773 55
Triple Dribble Brawl Ballprev. season 46.1%
7115 88
Sneaky Fields Brawl Ball 48.3%
464 47
Beach Ball Brawl Ball+Legendary + Diamond 52.0%
100 24
Belle's Rock Knockout 46.3%
1186 61
Parallel Plays Hot Zoneprev. season 41.7%
6280 86
Pit Stop Heist 41.6%
1160 61

Who beats 8-Bit and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on 8-Bit, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Flash Legendary 28 39.2% 75.0%
2 First🐈‍⬛🧭 Legendary 39 38.5% 64.1%
3 Tomoe🤍 Legendary 24 38.0% 75.0%
4 Jevil Diamond 20 37.8% 80.0%
5 ᴛᴏxɪᴄ|Xalid🍁 Legendary 32 37.7% 65.6%