My roster

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EN

Alli

Mythic Ranked · Gold
47.4%Win rate across all maps
18,905Games
100Trust Score
73. of 105Rank by score
+3.6Skill bonus

Best map: New Horizons with 53.8% from 767 games.

Wins early — in Knockout 10.1 points better in short rounds than in long ones (52.4% against 42.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 31.47.4 %
Popularity 17.0.14 %
Breadth 0.0% of maps
Counter safety 61.28.7 %
Star rate 38.19.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 61th means “better than 61% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 45.2% from 73 appearances08/05 — 48.9% from 178 appearances08/06 — 55.2% from 134 appearances08/20 — 50.5% from 3,530 appearances08/21 — 49.5% from 3,336 appearances08/22 — 47.7% from 2,498 appearances08/23 — 46.9% from 2,214 appearances08/24 — 44.8% from 3,364 appearances08/25 — 45.0% from 3,023 appearances08/26 — 46.6% from 940 appearances
45.2%08/04 46.6%08/26

Pick rate

08/04 — 0.2% from 73 appearances08/05 — 0.1% from 178 appearances08/06 — 0.2% from 134 appearances08/20 — 0.1% from 3,530 appearances08/21 — 0.1% from 3,336 appearances08/22 — 0.2% from 2,498 appearances08/23 — 0.1% from 2,214 appearances08/24 — 0.1% from 3,364 appearances08/25 — 0.1% from 3,023 appearances08/26 — 0.1% from 940 appearances
0.2%08/04 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.6 — rewards skill: from Bronze to Masters the win rate climbs by 3.6 points (regression 45.0% to 48.7%). The higher the tier, the better he does.

Bronze — 60.3% from 395 gamesSilver — 53.1% from 1,559 gamesGold — 47.5% from 19,405 gamesDiamond — 46.2% from 29,082 gamesMythic — 46.7% from 142,193 gamesLegendary — 49.3% from 66,253 gamesMasters — 50.3% from 2,319 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
New Horizons Knockout 53.8%
767 55
Hard Rock Mine Gem Grab 51.8%
1278 62
Gem Fort Gem Grab 50.1%
2033 69
Undermine Gem Grab 49.9%
2369 71
Layer Cake Bounty 49.5%
1708 67
Hideout Bounty 47.9%
795 55
Double Swoosh Gem Grab 46.9%
1691 66
Crystal Arcade Gem Grabprev. season 45.9%
6256 86
Shooting Star Bounty 47.8%
676 53
Flaring Phoenix Knockout 46.8%
993 58
Out in the Open Knockout 46.9%
719 54
Bridge Too Far Heist 46.9%
648 52
Ring of Fire Hot Zone 46.9%
636 52
Deathcap Trap Gem Grabprev. season 45.5%
2843 74
Kaboom Canyon Heist 46.3%
689 53
Center Stage Brawl Ball 45.8%
655 52
Safe Zone Heist 45.8%
452 47
Sneaky Fields Brawl Ball 45.3%
749 54
Safe(r) Zone Heist 44.5%
571 50
Dry Season Bounty 43.6%
486 48
Beach Ball Brawl Ball 38.9%
36 9
Pinball Dreams Brawl Ball 42.6%
540 49
Rustic Arcade Gem Grab 42.5%
464 47
Pinhole Punt Brawl Ball 39.3%
56 15
Dueling Beetles Hot Zoneprev. season 41.0%
1113 60
Pit Stop Heist 40.8%
471 47
Belle's Rock Knockoutprev. season 40.7%
1067 59
Parallel Plays Hot Zone 40.7%
732 54
Hot Potato Heist 38.3%
475 47
Open Business Hot Zoneprev. season 37.0%
729 54
Triple Dribble Brawl Ball 36.2%
426 46
Spiraling Out Brawl Ball 36.3%
523 49

Who beats Alli and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Arox. Legendary 30 40.7% 80.0%
2 Urubu🫧 Mythic 36 36.0% 58.3%
3 Akwa🧸 Legendary 21 34.2% 61.9%
4 Chaoss14 Legendary 24 34.0% 58.3%
5 Joswa Mythic 20 33.6% 60.0%