My roster

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EN

Amber

Controller Legendary Ranked · Mythic
46.8%Win rate across all maps
7,402Games
88Trust Score
90. of 105Rank by score
+4.3Skill bonus

Best map: Kaboom Canyon with 49.3% from 917 games.

Wins late — in Brawl Ball 9.9 points better in long rounds than in short ones (48.0% against 38.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 21.46.8 %
Popularity 23.0.20 %
Breadth 0.0% of maps
Counter safety 70.35.3 %
Star rate 35.19.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 46.5% from 1,966 appearances08/05 — 47.9% from 6,956 appearances08/06 — 45.6% from 4,861 appearances08/07 — 46.4% from 1,203 appearances08/08 — 46.3% from 1,081 appearances08/09 — 42.8% from 1,235 appearances08/10 — 46.5% from 3,195 appearances08/11 — 46.4% from 11,198 appearances08/12 — 45.8% from 16,786 appearances08/13 — 45.4% from 15,411 appearances08/14 — 45.4% from 15,631 appearances08/15 — 45.5% from 14,459 appearances08/16 — 45.2% from 14,853 appearances08/17 — 45.6% from 14,709 appearances08/18 — 46.6% from 12,433 appearances08/19 — 43.3% from 3,036 appearances08/21 — 45.9% from 1,309 appearances08/22 — 45.0% from 1,425 appearances08/23 — 48.2% from 1,227 appearances08/24 — 47.2% from 1,737 appearances08/25 — 47.8% from 1,323 appearances
46.5%08/04 47.8%08/25

Pick rate

08/04 — 0.3% from 1,966 appearances08/05 — 0.3% from 6,956 appearances08/06 — 0.3% from 4,861 appearances08/07 — 0.3% from 1,203 appearances08/08 — 0.3% from 1,081 appearances08/09 — 0.3% from 1,235 appearances08/10 — 0.3% from 3,195 appearances08/11 — 0.3% from 11,198 appearances08/12 — 0.3% from 16,786 appearances08/13 — 0.2% from 15,411 appearances08/14 — 0.2% from 15,631 appearances08/15 — 0.2% from 14,459 appearances08/16 — 0.3% from 14,853 appearances08/17 — 0.3% from 14,709 appearances08/18 — 0.2% from 12,433 appearances08/19 — 0.2% from 3,036 appearances08/21 — 0.2% from 1,309 appearances08/22 — 0.2% from 1,425 appearances08/23 — 0.2% from 1,227 appearances08/24 — 0.2% from 1,737 appearances08/25 — 0.2% from 1,323 appearances
0.3%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.3 — rewards skill: from Bronze to Masters the win rate climbs by 4.3 points (regression 43.2% to 47.5%). The higher the tier, the better he does.

Bronze — 64.2% from 837 gamesSilver — 49.4% from 3,080 gamesGold — 44.2% from 23,708 gamesDiamond — 43.7% from 30,473 gamesMythic — 45.8% from 146,870 gamesLegendary — 48.2% from 38,933 gamesMasters — 47.9% from 1,035 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 5 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Kaboom Canyon Heist 49.3%
917 57
Deathcap Trap Gem Grabprev. season 46.9%
4619 81
Rustic Arcade Gem Grabprev. season 46.9%
4645 81
Dueling Beetles Hot Zoneprev. season 46.4%
7135 88
Safe Zone Heist 49.0%
467 47
Ring of Fire Hot Zone 48.5%
491 48
Bridge Too Far Heist 47.8%
718 54
Undermine Gem Grabprev. season 45.7%
6040 85
Hot Potato Heistprev. season 45.4%
10526 94
Spiraling Out Brawl Ball+Legendary + Diamond 47.8%
506 48
Safe(r) Zone Heist+Legendary 47.6%
595 51
Crystal Arcade Gem Grabprev. season 45.7%
4318 80
Beach Ball Brawl Ball+Legendary + Diamond 54.7%
53 15
Double Swoosh Gem Grab 46.6%
1107 60
Open Business Hot Zoneprev. season 45.1%
7895 89
Parallel Plays Hot Zoneprev. season 45.1%
3057 75
Triple Dribble Brawl Ballprev. season 45.1%
2286 71
Hard Rock Mine Gem Grabprev. season 44.7%
3878 79
Pinhole Punt Brawl Ball+Legendary + Diamond 51.0%
49 13
Gem Fort Gem Grabprev. season 44.5%
4669 82
Dry Season Bountyprev. season 44.9%
2253 71
Center Stage Brawl Ballprev. season 44.3%
4417 81
Layer Cake Bountyprev. season 44.7%
1837 68
Pinball Dreams Brawl Ballprev. season 44.2%
3689 78
Sneaky Fields Brawl Ballprev. season 44.0%
2784 74
Hideout Bountyprev. season 44.1%
1995 69
Out in the Open Knockoutprev. season 43.9%
2336 71
New Horizons Knockoutprev. season 43.7%
1816 67
Belle's Rock Knockoutprev. season 42.6%
1411 64
Flaring Phoenix Knockoutprev. season 41.9%
2167 70
Shooting Star Bountyprev. season 39.6%
1733 67
Pit Stop Heist+Legendary + Diamond 39.4%
591 51

Who beats Amber and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Low Po Legendary 88 39.1% 53.4%
2 アラミス Mythic 35 37.3% 62.9%
3 Twin Legendary 22 35.9% 68.2%
4 ᭙ꫀ Legendary 30 35.7% 60.0%
5 我有一雙拖鞋 Diamond 60 33.0% 43.3%