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EN

Ash

Tank Epic Ranked · All ranks Brawl Ball
56.2%Win rate in Brawl Ball
114,280Games
100Trust Score
5. of 105Rank in Brawl Ball
+7.2Skill bonus

Best map: Hard Rock Mine with 58.1% from 22,273 games.

Wins late — in Heist 11.5 points better in long rounds than in short ones (51.6% against 40.1%, split at 88 s). Needs the long round; in a fast game he never arrives.

Profile

Win ratePopularity 68.BreadthCounter safetyStar rate
Win rate 95.56.2 %
Popularity 68.0.96 %
Breadth 90.53% of maps
Counter safety 98.47.2 %
Star rate 69.21.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/31, 28 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/31.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 57.5% from 1,638 appearances08/05 — 55.8% from 4,006 appearances08/06 — 54.1% from 2,183 appearances08/07 — 58.7% from 845 appearances08/08 — 57.6% from 1,258 appearances08/09 — 59.0% from 1,438 appearances08/10 — 58.1% from 3,882 appearances08/11 — 56.2% from 7,955 appearances08/12 — 55.9% from 9,600 appearances08/13 — 55.3% from 8,510 appearances08/14 — 54.7% from 7,557 appearances08/15 — 57.1% from 6,432 appearances08/16 — 54.9% from 6,320 appearances08/17 — 54.3% from 6,259 appearances08/18 — 54.9% from 5,685 appearances08/19 — 57.4% from 2,351 appearances08/20 — 53.9% from 7,645 appearances08/21 — 55.4% from 10,572 appearances08/22 — 56.4% from 8,075 appearances08/23 — 57.4% from 7,185 appearances08/24 — 56.8% from 9,975 appearances08/25 — 56.8% from 10,293 appearances08/26 — 56.1% from 11,932 appearances08/27 — 57.0% from 10,590 appearances08/28 — 57.3% from 10,981 appearances08/29 — 56.5% from 11,133 appearances08/30 — 55.3% from 10,902 appearances08/31 — 54.7% from 4,997 appearances
57.5%08/04 54.7%08/31

Pick rate

08/04 — 0.5% from 1,638 appearances08/05 — 0.5% from 4,006 appearances08/06 — 0.4% from 2,183 appearances08/07 — 0.7% from 845 appearances08/08 — 0.9% from 1,258 appearances08/09 — 0.9% from 1,438 appearances08/10 — 0.9% from 3,882 appearances08/11 — 0.7% from 7,955 appearances08/12 — 0.7% from 9,600 appearances08/13 — 0.7% from 8,510 appearances08/14 — 0.7% from 7,557 appearances08/15 — 0.6% from 6,432 appearances08/16 — 0.6% from 6,320 appearances08/17 — 0.6% from 6,259 appearances08/18 — 0.6% from 5,685 appearances08/19 — 0.9% from 2,351 appearances08/20 — 1.0% from 7,645 appearances08/21 — 1.1% from 10,572 appearances08/22 — 1.1% from 8,075 appearances08/23 — 1.0% from 7,185 appearances08/24 — 0.9% from 9,975 appearances08/25 — 0.9% from 10,293 appearances08/26 — 0.9% from 11,932 appearances08/27 — 0.9% from 10,590 appearances08/28 — 0.9% from 10,981 appearances08/29 — 1.0% from 11,133 appearances08/30 — 1.0% from 10,902 appearances08/31 — 1.0% from 4,997 appearances
0.5%08/04 1.0%08/31

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +7.2 — rewards skill: from Bronze to Masters the win rate climbs by 7.2 points (regression 51.3% to 58.5%). The higher the tier, the better he does.

Bronze — 30.9% from 1,458 gamesSilver — 43.6% from 1,884 gamesGold — 55.7% from 24,924 gamesDiamond — 57.9% from 27,105 gamesMythic — 55.0% from 63,335 gamesLegendary — 57.1% from 65,671 gamesMasters — 59.3% from 4,775 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, All ranks). Filtered to Brawl Ball: 7 of 32 maps.

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 56.6%
29203 100
Pinball Dreams Brawl Ball 56.7%
17777 100
Center Stage Brawl Ball 56.6%
22515 100
Spiraling Out Brawl Ball 56.2%
16075 100
Beach Ball Brawl Ball 56.1%
9100 92
Triple Dribble Brawl Ball 54.9%
18855 100
Pinhole Punt Brawl Ball 55.0%
755 54

Against whom

Direct duels in Brawl Ball: how Ash does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 23.6% against Grom in Knockout. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 62.7% 5,679 games Rico 61.5% 15,457 games Emz 60.7% 10,773 games Griff 59.8% 16,315 games Frank 60.7% 3,675 games Bull 60.1% 4,529 games

Who plays him best soon

Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ADZ… Masters 138 57.3% 76.8%
2 Snackers Masters 102 50.1% 69.6%
3 TB|Jhosua🪐🖤 Masters 73 49.2% 74.0%
4 xxx. thyago pro Legendary 64 49.0% 76.6%
5 ~Hlarz Legendary 73 47.9% 71.2%