My roster

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EN

Ash

Tank Epic Ranked · Bronze
25.4%Win rate across all maps
2,444Games
72Trust Score
85. of 105Rank by score
+14.8Skill bonus

Best map: Gem Fort with 42.5% from 87 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 19.25.4 %
Popularity 45.0.40 %
Breadth 0.0% of maps
Counter safety 35.24.6 %
Star rate 73.26.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 73th means “better than 73% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 5 earlier days are left out — below 96 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 21.8% from 262 appearances08/21 — 26.7% from 240 appearances08/22 — 27.9% from 340 appearances08/23 — 27.9% from 323 appearances08/24 — 26.5% from 524 appearances08/25 — 23.6% from 584 appearances08/26 — 22.2% from 171 appearances
21.8%08/20 22.2%08/26

Pick rate

08/20 — 0.3% from 262 appearances08/21 — 0.4% from 240 appearances08/22 — 0.4% from 340 appearances08/23 — 0.4% from 323 appearances08/24 — 0.5% from 524 appearances08/25 — 0.4% from 584 appearances08/26 — 0.4% from 171 appearances
0.3%08/20 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.8 — rewards skill: from Bronze to Masters the win rate climbs by 14.8 points (regression 45.7% to 60.4%). The higher the tier, the better he does.

Bronze — 25.4% from 2,456 gamesSilver — 34.1% from 3,740 gamesGold — 51.7% from 40,031 gamesDiamond — 57.5% from 48,323 gamesMythic — 55.3% from 148,762 gamesLegendary — 57.3% from 118,487 gamesMasters — 57.1% from 7,943 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Gem Fort Gem Grab 42.5%
87 22
Beach Ball Brawl Ball 18.2%
11 0
Pinhole Punt Brawl Ball 10.0%
10 0
Undermine Gem Grab 39.3%
89 22
Kaboom Canyon Heist 34.2%
79 21
Spiraling Out Brawl Ball 33.3%
78 20
Pit Stop Heist 30.2%
63 17
Double Swoosh Gem Grab 30.4%
92 23
Safe Zone Heist 30.1%
93 23
Triple Dribble Brawl Ball 30.0%
110 26
Rustic Arcade Gem Grab 28.3%
92 23
Sneaky Fields Brawl Ball 27.3%
88 22
Hard Rock Mine Gem Grab 25.9%
85 22
Layer Cake Bounty 24.0%
75 20
Pinball Dreams Brawl Ball 23.3%
73 19
Safe(r) Zone Heist 25.6%
90 23
Shooting Star Bounty 21.1%
71 19
Dry Season Bounty 22.1%
77 20
Out in the Open Knockout 24.5%
98 24
Ring of Fire Hot Zone 18.8%
69 19
Hot Potato Heist 23.4%
94 23
Belle's Rock Knockout 20.9%
86 22
Dueling Beetles Hot Zone 22.1%
95 23
Hideout Bounty 20.7%
87 22
Parallel Plays Hot Zone 18.8%
80 21
Open Business Hot Zone 22.9%
105 25
Flaring Phoenix Knockout 20.0%
90 23
Bridge Too Far Heist 19.4%
98 24
New Horizons Knockout 12.7%
71 19
Center Stage Brawl Ball 20.4%
108 25

Who beats Ash and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ADZ… Legendary 78 51.0% 79.5%
2 Gaby🥶 Masters 82 42.4% 61.0%
3 BRQ|ᴍᴇʀɴᴄɪ✨ Legendary 36 41.9% 77.8%
4 SK94 Legendary 73 41.8% 61.6%
5 H a r l e y🩵ིྀ Masters 29 41.2% 82.8%