My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Ash

Tank Epic Ranked · Mythic
55.7%Win rate across all maps
30,850Games
100Trust Score
1. of 105Rank by score
+14.8Skill bonus

Best map: Crystal Arcade with 56.4% from 7,641 games.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 60.BreadthCounter safetyStar rate
Win rate 99.55.7 %
Popularity 60.0.80 %
Breadth 99.60% of maps
Counter safety 88.38.9 %
Star rate 73.26.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 23 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/04 — 56.4% from 753 appearances08/05 — 54.7% from 2,848 appearances08/06 — 54.1% from 2,054 appearances08/07 — 61.1% from 435 appearances08/08 — 51.4% from 479 appearances08/09 — 56.9% from 536 appearances08/10 — 56.0% from 1,587 appearances08/11 — 53.9% from 6,033 appearances08/12 — 55.7% from 13,184 appearances08/13 — 55.2% from 16,310 appearances08/14 — 54.9% from 15,615 appearances08/15 — 55.8% from 14,408 appearances08/16 — 54.9% from 13,192 appearances08/17 — 55.1% from 14,082 appearances08/18 — 54.9% from 11,952 appearances08/19 — 57.5% from 4,728 appearances08/20 — 58.1% from 1,626 appearances08/21 — 54.6% from 5,715 appearances08/22 — 55.0% from 6,081 appearances08/23 — 56.4% from 4,923 appearances08/24 — 55.7% from 6,301 appearances08/25 — 55.9% from 5,202 appearances08/26 — 53.6% from 1,002 appearances
56.4%08/04 53.6%08/26

Pick rate

08/04 — 0.1% from 753 appearances08/05 — 0.1% from 2,848 appearances08/06 — 0.1% from 2,054 appearances08/07 — 0.1% from 435 appearances08/08 — 0.1% from 479 appearances08/09 — 0.1% from 536 appearances08/10 — 0.1% from 1,587 appearances08/11 — 0.1% from 6,033 appearances08/12 — 0.2% from 13,184 appearances08/13 — 0.2% from 16,310 appearances08/14 — 0.2% from 15,615 appearances08/15 — 0.2% from 14,408 appearances08/16 — 0.2% from 13,192 appearances08/17 — 0.2% from 14,082 appearances08/18 — 0.2% from 11,952 appearances08/19 — 0.3% from 4,728 appearances08/20 — 1.3% from 1,626 appearances08/21 — 0.9% from 5,715 appearances08/22 — 0.9% from 6,081 appearances08/23 — 0.8% from 4,923 appearances08/24 — 0.7% from 6,301 appearances08/25 — 0.7% from 5,202 appearances08/26 — 0.7% from 1,002 appearances
0.1%08/04 0.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.8 — rewards skill: from Bronze to Masters the win rate climbs by 14.8 points (regression 45.6% to 60.5%). The higher the tier, the better he does.

Bronze — 25.1% from 2,538 gamesSilver — 34.3% from 3,800 gamesGold — 51.7% from 40,685 gamesDiamond — 57.5% from 48,767 gamesMythic — 55.3% from 149,254 gamesLegendary — 57.3% from 119,213 gamesMasters — 57.0% from 7,986 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 7 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Crystal Arcade Gem Grabprev. season 56.4%
7641 89
Center Stage Brawl Ball 57.4%
2434 72
Hard Rock Mine Gem Grab 57.1%
2777 74
Open Business Hot Zone 57.8%
1390 63
Ring of Fire Hot Zone 59.5%
723 54
Undermine Gem Grab 56.5%
2931 75
Sneaky Fields Brawl Ball 55.2%
3658 78
Gem Fort Gem Grab 55.4%
2964 75
Deathcap Trap Gem Grabprev. season 54.9%
4912 82
Pinball Dreams Brawl Ball 55.8%
2059 69
Rustic Arcade Gem Grabprev. season 55.8%
1831 68
Spiraling Out Brawl Ball 55.4%
1570 65
Triple Dribble Brawl Ball 54.7%
2098 70
Pinhole Punt Brawl Ball+Legendary + Diamond 58.9%
418 45
Dueling Beetles Hot Zone 55.6%
1065 59
Parallel Plays Hot Zone 54.6%
1753 67
Double Swoosh Gem Grab 53.7%
2951 75
Layer Cake Bounty 55.9%
569 50
Out in the Open Knockoutprev. season 54.5%
750 54
Hot Potato Heistprev. season 52.9%
1765 67
New Horizons Knockoutprev. season 54.4%
704 53
Dry Season Bountyprev. season 52.8%
971 58
Flaring Phoenix Knockoutprev. season 51.3%
1482 64
Safe(r) Zone Heist+Legendary + Diamond 55.3%
246 38
Belle's Rock Knockoutprev. season 51.0%
906 57
Beach Ball Brawl Ball+Legendary + Diamond 51.7%
491 48
Kaboom Canyon Heistprev. season 50.4%
913 57
Hideout Bountyprev. season 49.6%
705 53
Pit Stop Heist+Legendary + Diamond 48.8%
789 55
Bridge Too Far Heist+Legendary + Diamondprev. season 48.6%
662 52
Safe Zone Heist+Legendary + Diamondprev. season 48.4%
702 53
Shooting Star Bounty+Legendaryprev. season 46.3%
614 51

Who beats Ash and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ADZ… Legendary 83 50.5% 77.1%
2 SK94 Legendary 73 41.8% 61.6%
3 Gaby🥶 Masters 84 41.8% 59.5%
4 H a r l e y🩵ིྀ Masters 34 41.7% 79.4%
5 Isaias⼢ Masters 25 40.9% 88.0%