My roster

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EN

Ash

Tank Epic Ranked · Mythic
55.5%Win rate across all maps
30,006Games
100Trust Score
2. of 105Rank by score
+14.7Skill bonus

Best map: Crystal Arcade with 56.4% from 7,641 games.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 60.BreadthCounter safetyStar rate
Win rate 98.55.5 %
Popularity 60.0.81 %
Breadth 99.60% of maps
Counter safety 87.38.9 %
Star rate 73.26.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 23 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/04 — 56.4% from 753 appearances08/05 — 54.7% from 2,848 appearances08/06 — 54.1% from 2,054 appearances08/07 — 61.1% from 435 appearances08/08 — 51.4% from 479 appearances08/09 — 56.9% from 536 appearances08/10 — 56.0% from 1,587 appearances08/11 — 53.9% from 6,033 appearances08/12 — 55.7% from 13,184 appearances08/13 — 55.2% from 16,310 appearances08/14 — 54.9% from 15,615 appearances08/15 — 55.8% from 14,408 appearances08/16 — 54.9% from 13,192 appearances08/17 — 55.1% from 14,082 appearances08/18 — 54.9% from 11,952 appearances08/19 — 57.5% from 4,728 appearances08/20 — 58.1% from 1,620 appearances08/21 — 54.6% from 5,713 appearances08/22 — 55.0% from 6,069 appearances08/23 — 56.4% from 4,907 appearances08/24 — 55.7% from 6,260 appearances08/25 — 55.3% from 4,894 appearances08/26 — 55.4% from 543 appearances
56.4%08/04 55.4%08/26

Pick rate

08/04 — 0.1% from 753 appearances08/05 — 0.1% from 2,848 appearances08/06 — 0.1% from 2,054 appearances08/07 — 0.1% from 435 appearances08/08 — 0.1% from 479 appearances08/09 — 0.1% from 536 appearances08/10 — 0.1% from 1,587 appearances08/11 — 0.1% from 6,033 appearances08/12 — 0.2% from 13,184 appearances08/13 — 0.2% from 16,310 appearances08/14 — 0.2% from 15,615 appearances08/15 — 0.2% from 14,408 appearances08/16 — 0.2% from 13,192 appearances08/17 — 0.2% from 14,082 appearances08/18 — 0.2% from 11,952 appearances08/19 — 0.3% from 4,728 appearances08/20 — 1.3% from 1,620 appearances08/21 — 0.9% from 5,713 appearances08/22 — 0.9% from 6,069 appearances08/23 — 0.8% from 4,907 appearances08/24 — 0.7% from 6,260 appearances08/25 — 0.7% from 4,894 appearances08/26 — 0.7% from 543 appearances
0.1%08/04 0.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.7 — rewards skill: from Bronze to Masters the win rate climbs by 14.7 points (regression 45.7% to 60.4%). The higher the tier, the better he does.

Bronze — 25.6% from 2,408 gamesSilver — 34.2% from 3,696 gamesGold — 51.6% from 39,631 gamesDiamond — 57.5% from 48,027 gamesMythic — 55.3% from 148,410 gamesLegendary — 57.3% from 117,939 gamesMasters — 57.0% from 7,920 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 7 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Crystal Arcade Gem Grabprev. season 56.4%
7641 89
Center Stage Brawl Ball 57.2%
2363 71
Hard Rock Mine Gem Grab 56.8%
2710 73
Ring of Fire Hot Zone 59.6%
721 54
Open Business Hot Zone 57.8%
1347 63
Undermine Gem Grab 56.6%
2844 74
Sneaky Fields Brawl Ball 55.2%
3585 78
Pinball Dreams Brawl Ball 55.9%
2013 69
Deathcap Trap Gem Grabprev. season 54.9%
4912 82
Gem Fort Gem Grab 55.2%
2903 74
Rustic Arcade Gem Grabprev. season 55.8%
1826 68
Spiraling Out Brawl Ball 55.5%
1520 65
Parallel Plays Hot Zone 54.9%
1690 66
Triple Dribble Brawl Ball 54.4%
2034 69
Double Swoosh Gem Grab 53.9%
2872 74
Dueling Beetles Hot Zone 55.1%
1039 59
Layer Cake Bounty 56.1%
554 50
Out in the Open Knockoutprev. season 54.7%
748 54
Hot Potato Heistprev. season 52.9%
1758 67
New Horizons Knockoutprev. season 54.6%
702 53
Pinhole Punt Brawl Ball+Legendary + Diamond 56.1%
344 43
Dry Season Bountyprev. season 53.0%
965 58
Beach Ball Brawl Ball+Legendary + Diamond 54.6%
366 43
Flaring Phoenix Knockoutprev. season 51.3%
1477 64
Safe(r) Zone Heist+Legendary + Diamond 55.3%
246 38
Belle's Rock Knockoutprev. season 51.1%
904 57
Kaboom Canyon Heistprev. season 50.3%
911 57
Hideout Bountyprev. season 49.5%
703 53
Pit Stop Heist+Legendary + Diamond 49.0%
786 55
Bridge Too Far Heist+Legendary + Diamondprev. season 48.7%
661 52
Safe Zone Heist+Legendary + Diamondprev. season 48.5%
697 53
Shooting Star Bounty+Legendaryprev. season 46.3%
614 51

Who beats Ash and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ADZ… Legendary 72 51.3% 81.9%
2 BRQ|ᴍᴇʀɴᴄɪ✨ Legendary 36 41.9% 77.8%
3 SK94 Legendary 73 41.9% 61.6%
4 Gaby🥶 Masters 75 41.3% 60.0%
5 Isaias⼢ Masters 25 41.1% 88.0%