My roster

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EN

Barley

Artillery Rare Ranked · Mythic
49.9%Win rate across all maps
9,346Games
92Trust Score
40. of 105Rank by score
+26.1Skill bonus

Best map: Triple Dribble with 55.0% from 1,726 games.

Wins late — in Brawl Ball 8.0 points better in long rounds than in short ones (50.2% against 42.2%, split at 94 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 26.BreadthCounter safetyStar rate
Win rate 59.49.9 %
Popularity 26.0.25 %
Breadth 33.3% of maps
Counter safety 54.33.8 %
Star rate 46.21.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 59th means “better than 59% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 51.8% from 1,798 appearances08/05 — 49.6% from 7,551 appearances08/06 — 47.9% from 4,896 appearances08/07 — 46.4% from 1,064 appearances08/08 — 48.1% from 1,159 appearances08/09 — 46.4% from 1,291 appearances08/10 — 46.8% from 3,591 appearances08/11 — 47.8% from 13,054 appearances08/12 — 48.1% from 20,345 appearances08/13 — 48.3% from 19,848 appearances08/14 — 47.8% from 18,933 appearances08/15 — 48.1% from 18,365 appearances08/16 — 48.5% from 18,404 appearances08/17 — 47.3% from 20,061 appearances08/18 — 47.7% from 18,197 appearances08/19 — 47.3% from 4,766 appearances08/21 — 49.8% from 1,534 appearances08/22 — 49.7% from 1,592 appearances08/23 — 48.5% from 1,566 appearances08/24 — 50.2% from 2,227 appearances08/25 — 49.2% from 1,905 appearances
51.8%08/04 49.2%08/25

Pick rate

08/04 — 0.3% from 1,798 appearances08/05 — 0.3% from 7,551 appearances08/06 — 0.3% from 4,896 appearances08/07 — 0.3% from 1,064 appearances08/08 — 0.3% from 1,159 appearances08/09 — 0.3% from 1,291 appearances08/10 — 0.3% from 3,591 appearances08/11 — 0.3% from 13,054 appearances08/12 — 0.3% from 20,345 appearances08/13 — 0.3% from 19,848 appearances08/14 — 0.3% from 18,933 appearances08/15 — 0.3% from 18,365 appearances08/16 — 0.3% from 18,404 appearances08/17 — 0.3% from 20,061 appearances08/18 — 0.4% from 18,197 appearances08/19 — 0.3% from 4,766 appearances08/21 — 0.2% from 1,534 appearances08/22 — 0.2% from 1,592 appearances08/23 — 0.2% from 1,566 appearances08/24 — 0.3% from 2,227 appearances08/25 — 0.3% from 1,905 appearances
0.3%08/04 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +26.1 — rewards skill: from Bronze to Masters the win rate climbs by 26.1 points (regression 30.8% to 56.9%). The higher the tier, the better he does.

Bronze — 24.0% from 3,715 gamesSilver — 30.2% from 5,196 gamesGold — 40.6% from 33,011 gamesDiamond — 47.0% from 34,643 gamesMythic — 48.1% from 183,258 gamesLegendary — 51.2% from 41,960 gamesMasters — 60.0% from 1,259 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 3 of 31 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Triple Dribble Brawl Ball 55.0%
1726 67
Dueling Beetles Hot Zone 52.0%
1312 63
Open Business Hot Zone 52.7%
841 56
Pit Stop Heist 51.1%
828 56
Flaring Phoenix Knockoutprev. season 48.1%
7093 88
Pinball Dreams Brawl Ball 50.2%
588 51
Layer Cake Bounty 50.0%
406 45
New Horizons Knockoutprev. season 46.1%
2762 74
Sneaky Fields Brawl Ballprev. season 45.8%
4027 79
Hard Rock Mine Gem Grabprev. season 45.8%
1935 68
Deathcap Trap Gem Grabprev. season 45.5%
2176 70
Parallel Plays Hot Zone 45.9%
1317 63
Hot Potato Heist 46.8%
470 47
Dry Season Bountyprev. season 44.9%
2075 69
Beach Ball Brawl Ball+Legendary + Diamond 48.6%
70 19
Gem Fort Gem Grabprev. season 44.3%
1581 65
Undermine Gem Grabprev. season 44.2%
1249 62
Shooting Star Bountyprev. season 43.7%
1722 67
Safe Zone Heistprev. season 43.6%
1943 68
Belle's Rock Knockout 44.3%
418 45
Spiraling Out Brawl Ball+Legendary + Diamond 43.9%
686 53
Out in the Open Knockoutprev. season 42.7%
986 58
Crystal Arcade Gem Grabprev. season 41.9%
2061 69
Hideout Bountyprev. season 41.6%
2634 73
Center Stage Brawl Ballprev. season 41.5%
2072 69
Ring of Fire Hot Zoneprev. season 40.4%
9051 91
Kaboom Canyon Heistprev. season 39.8%
2324 71
Bridge Too Far Heistprev. season 39.6%
1129 60
Double Swoosh Gem Grabprev. season 38.7%
1123 60
Safe(r) Zone Heist+Legendary + Diamond 35.2%
210 35
Rustic Arcade Gem Grabprev. season 36.3%
890 57

Who beats Barley and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GGT Legendary 21 37.1% 76.2%
2 hokeycokey Diamond 24 32.3% 50.0%
3 HALの旦那 Gold 75 27.8% 30.7%
4 HIITO Gold 87 27.4% 29.9%