My roster

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EN

Barley

Artillery Rare Ranked · Diamond
47.0%Win rate across all maps
19,669Games
100Trust Score
94. of 105Rank by score
+26.2Skill bonus

Best map: Triple Dribble with 52.6% from 1,699 games.

Wins late — in Brawl Ball 8.0 points better in long rounds than in short ones (50.2% against 42.2%, split at 94 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 11.PopularityBreadthCounter safetyStar rate
Win rate 11.47.0 %
Popularity 25.0.24 %
Breadth 12.3% of maps
Counter safety 25.27.7 %
Star rate 46.21.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 46th means “better than 46% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 18 days. 11 earlier days are left out — below 338 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 48.2% from 650 appearances08/05 — 48.7% from 1,695 appearances08/06 — 47.9% from 1,449 appearances08/12 — 46.3% from 844 appearances08/13 — 48.5% from 1,267 appearances08/14 — 45.6% from 1,324 appearances08/15 — 47.8% from 1,478 appearances08/16 — 46.5% from 1,619 appearances08/17 — 46.6% from 1,899 appearances08/18 — 45.7% from 1,889 appearances08/19 — 48.5% from 423 appearances08/20 — 46.1% from 2,715 appearances08/21 — 46.5% from 4,444 appearances08/22 — 45.8% from 3,187 appearances08/23 — 46.5% from 2,690 appearances08/24 — 48.3% from 3,373 appearances08/25 — 48.8% from 2,641 appearances08/26 — 47.8% from 619 appearances
48.2%08/04 47.8%08/26

Pick rate

08/04 — 0.4% from 650 appearances08/05 — 0.3% from 1,695 appearances08/06 — 0.3% from 1,449 appearances08/12 — 0.3% from 844 appearances08/13 — 0.3% from 1,267 appearances08/14 — 0.3% from 1,324 appearances08/15 — 0.3% from 1,478 appearances08/16 — 0.3% from 1,619 appearances08/17 — 0.4% from 1,899 appearances08/18 — 0.4% from 1,889 appearances08/19 — 0.3% from 423 appearances08/20 — 0.2% from 2,715 appearances08/21 — 0.2% from 4,444 appearances08/22 — 0.2% from 3,187 appearances08/23 — 0.3% from 2,690 appearances08/24 — 0.3% from 3,373 appearances08/25 — 0.2% from 2,641 appearances08/26 — 0.2% from 619 appearances
0.4%08/04 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +26.2 — rewards skill: from Bronze to Masters the win rate climbs by 26.2 points (regression 30.8% to 57.0%). The higher the tier, the better he does.

Bronze — 23.7% from 3,860 gamesSilver — 30.2% from 5,314 gamesGold — 40.7% from 33,745 gamesDiamond — 47.0% from 34,967 gamesMythic — 48.1% from 183,514 gamesLegendary — 51.2% from 42,102 gamesMasters — 60.0% from 1,262 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Triple Dribble Brawl Ball 52.6%
1699 66
Parallel Plays Hot Zone 49.6%
2584 73
Pit Stop Heist 48.9%
1853 68
Dueling Beetles Hot Zone 48.5%
2756 74
Hot Potato Heist 49.3%
758 54
Belle's Rock Knockout 48.6%
1315 63
Open Business Hot Zone 48.2%
1790 67
Pinball Dreams Brawl Ball 48.7%
600 51
Layer Cake Bounty 47.4%
1021 59
Beach Ball Brawl Ball 51.8%
110 26
Flaring Phoenix Knockout 47.3%
582 50
New Horizons Knockoutprev. season 46.6%
601 51
Deathcap Trap Gem Grabprev. season 45.3%
2434 72
Dry Season Bountyprev. season 45.1%
2522 72
Hard Rock Mine Gem Grabprev. season 44.0%
2322 71
Gem Fort Gem Grabprev. season 43.7%
1981 69
Undermine Gem Grabprev. season 43.5%
1588 65
Spiraling Out Brawl Ball 43.6%
603 51
Shooting Star Bountyprev. season 42.7%
2252 71
Safe Zone Heistprev. season 42.1%
2431 72
Sneaky Fields Brawl Ball 42.8%
353 43
Center Stage Brawl Ballprev. season 42.0%
2425 72
Crystal Arcade Gem Grabprev. season 41.7%
2331 71
Out in the Open Knockoutprev. season 41.7%
1294 62
Ring of Fire Hot Zone 41.0%
930 57
Hideout Bountyprev. season 40.3%
663 52
Bridge Too Far Heistprev. season 38.5%
1510 65
Double Swoosh Gem Grabprev. season 38.5%
1482 64
Rustic Arcade Gem Grabprev. season 36.4%
1198 61
Kaboom Canyon Heistprev. season 35.5%
715 54
Safe(r) Zone Heist 29.6%
913 57

Who beats Barley and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GGT Legendary 21 37.0% 76.2%
2 hokeycokey Diamond 24 32.2% 50.0%
3 HIITO Gold 88 27.7% 30.7%
4 HALの旦那 Diamond 79 27.6% 30.4%