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EN

Barley

Artillery Rare Ranked · All ranks
43.6%Win rate across all maps
147,772Games
100Trust Score
99. of 105Rank by score
+26.3Skill bonus

Best map: Triple Dribble with 50.9% from 13,636 games.

Wins early — in Hot Zone 2.8 points better in short rounds than in long ones (51.3% against 48.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Profile

Win rate 6.PopularityBreadthCounter safetyStar rate
Win rate 6.43.6 %
Popularity 26.0.26 %
Breadth 11.3% of maps
Counter safety 6.14.9 %
Star rate 38.16.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 38th means “better than 38% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/31, 29 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/31.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/03 — 50.2% from 1,022 appearances08/04 — 51.0% from 5,510 appearances08/05 — 50.4% from 15,618 appearances08/06 — 48.9% from 8,615 appearances08/07 — 48.1% from 2,105 appearances08/08 — 48.3% from 2,182 appearances08/09 — 49.9% from 2,764 appearances08/10 — 49.4% from 7,219 appearances08/11 — 48.5% from 20,380 appearances08/12 — 48.4% from 26,015 appearances08/13 — 48.4% from 23,880 appearances08/14 — 48.2% from 22,285 appearances08/15 — 48.1% from 21,537 appearances08/16 — 48.6% from 21,941 appearances08/17 — 47.5% from 23,552 appearances08/18 — 47.7% from 21,881 appearances08/19 — 47.8% from 5,851 appearances08/20 — 35.4% from 12,213 appearances08/21 — 40.3% from 14,294 appearances08/22 — 44.7% from 10,286 appearances08/23 — 45.4% from 10,065 appearances08/24 — 45.5% from 15,559 appearances08/25 — 43.6% from 15,055 appearances08/26 — 43.9% from 13,686 appearances08/27 — 44.4% from 12,491 appearances08/28 — 44.8% from 13,474 appearances08/29 — 44.9% from 13,503 appearances08/30 — 45.8% from 13,109 appearances08/31 — 44.1% from 4,037 appearances
50.2%08/03 44.1%08/31

Pick rate

08/03 — 0.3% from 1,022 appearances08/04 — 0.2% from 5,510 appearances08/05 — 0.3% from 15,618 appearances08/06 — 0.3% from 8,615 appearances08/07 — 0.2% from 2,105 appearances08/08 — 0.2% from 2,182 appearances08/09 — 0.3% from 2,764 appearances08/10 — 0.3% from 7,219 appearances08/11 — 0.3% from 20,380 appearances08/12 — 0.3% from 26,015 appearances08/13 — 0.3% from 23,880 appearances08/14 — 0.3% from 22,285 appearances08/15 — 0.3% from 21,537 appearances08/16 — 0.3% from 21,941 appearances08/17 — 0.3% from 23,552 appearances08/18 — 0.3% from 21,881 appearances08/19 — 0.3% from 5,851 appearances08/20 — 0.3% from 12,213 appearances08/21 — 0.3% from 14,294 appearances08/22 — 0.2% from 10,286 appearances08/23 — 0.3% from 10,065 appearances08/24 — 0.3% from 15,559 appearances08/25 — 0.3% from 15,055 appearances08/26 — 0.3% from 13,686 appearances08/27 — 0.3% from 12,491 appearances08/28 — 0.3% from 13,474 appearances08/29 — 0.3% from 13,503 appearances08/30 — 0.3% from 13,109 appearances08/31 — 0.3% from 4,037 appearances
0.3%08/03 0.3%08/31

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +26.3 — rewards skill: from Bronze to Masters the win rate climbs by 26.3 points (regression 31.0% to 57.2%). The higher the tier, the better he does.

Bronze — 25.0% from 9,186 gamesSilver — 30.4% from 10,397 gamesGold — 42.1% from 58,826 gamesDiamond — 46.9% from 46,838 gamesMythic — 48.1% from 198,817 gamesLegendary — 51.6% from 51,360 gamesMasters — 58.6% from 2,345 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, All ranks).

MapWin rateGamesTrust
Triple Dribble Brawl Ball 50.9%
13636 98
Dueling Beetles Hot Zone 49.6%
18306 100
Parallel Plays Hot Zone 48.7%
16280 100
Open Business Hot Zone 48.6%
13092 97
Pit Stop Heist 47.1%
5912 85
Belle's Rock Knockout 45.3%
7825 89
Pinball Dreams Brawl Ball 45.3%
5464 84
Deathcap Trap Gem Grabprev. season 45.1%
2782 74
Hot Potato Heist 44.5%
6150 86
Layer Cake Bounty 44.2%
6478 86
Beach Ball Brawl Ball 44.3%
2833 74
Flaring Phoenix Knockout 42.0%
4576 81
Crystal Arcade Gem Grabprev. season 41.8%
2625 73
Pinhole Punt Brawl Ball 39.4%
99 24
Sneaky Fields Brawl Ball 40.0%
3408 77
Ring of Fire Hot Zone 39.2%
6888 87
Spiraling Out Brawl Ball 38.5%
3482 77
Dry Season Bounty 37.1%
2227 71
New Horizons Knockout 35.9%
2703 73
Hideout Bounty 35.1%
2830 74
Hard Rock Mine Gem Grab 34.2%
2338 71
Kaboom Canyon Heist 34.0%
3226 76
Gem Fort Gem Grab 33.1%
2133 70
Center Stage Brawl Ball 33.0%
2376 71
Shooting Star Bounty 32.5%
2195 70
Safe Zone Heist 32.4%
2626 73
Undermine Gem Grab 31.6%
2002 69
Double Swoosh Gem Grab 31.3%
1989 69
Out in the Open Knockout 31.2%
2055 69
Rustic Arcade Gem Grab 29.7%
1107 60
Safe(r) Zone Heist 29.1%
1323 63
Bridge Too Far Heist 29.3%
2213 70

Who beats Barley and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Delusions Masters 42 44.7% 76.2%
2 SAMMAYS Masters 43 43.5% 72.1%
3 クラリオン💫 Masters 22 41.6% 86.4%
4 GGT Legendary 41 41.0% 65.9%
5 trapzeero🧊 Legendary 30 39.3% 66.7%