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EN

Barley

Artillery Rare Ranked · Legendary
55.8%Win rate across all maps
3,653Games
78Trust Score
10. of 105Rank by score
+26.2Skill bonus

Best map: Open Business with 65.3% from 403 games.

Wins late — in Brawl Ball 8.0 points better in long rounds than in short ones (50.2% against 42.2%, split at 94 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safety 6.Star rate
Win rate 90.55.8 %
Popularity 36.0.28 %
Breadth 57.10% of maps
Counter safety 6.12.1 %
Star rate 46.21.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 20 days. 11 earlier days are left out — below 378 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 51.5% from 1,630 appearances08/05 — 52.5% from 4,012 appearances08/06 — 52.4% from 1,902 appearances08/07 — 50.4% from 946 appearances08/08 — 48.9% from 939 appearances08/09 — 52.1% from 1,339 appearances08/10 — 52.1% from 3,436 appearances08/11 — 50.0% from 6,866 appearances08/12 — 49.7% from 4,724 appearances08/13 — 49.4% from 2,714 appearances08/14 — 53.8% from 1,971 appearances08/15 — 47.8% from 1,648 appearances08/16 — 50.8% from 1,871 appearances08/17 — 50.3% from 1,529 appearances08/18 — 50.1% from 1,735 appearances08/19 — 50.0% from 606 appearances08/22 — 59.5% from 449 appearances08/23 — 57.2% from 540 appearances08/24 — 57.6% from 998 appearances08/25 — 52.9% from 1,072 appearances
51.5%08/04 52.9%08/25

Pick rate

08/04 — 0.2% from 1,630 appearances08/05 — 0.2% from 4,012 appearances08/06 — 0.2% from 1,902 appearances08/07 — 0.2% from 946 appearances08/08 — 0.2% from 939 appearances08/09 — 0.2% from 1,339 appearances08/10 — 0.2% from 3,436 appearances08/11 — 0.2% from 6,866 appearances08/12 — 0.2% from 4,724 appearances08/13 — 0.2% from 2,714 appearances08/14 — 0.2% from 1,971 appearances08/15 — 0.2% from 1,648 appearances08/16 — 0.3% from 1,871 appearances08/17 — 0.3% from 1,529 appearances08/18 — 0.3% from 1,735 appearances08/19 — 0.3% from 606 appearances08/22 — 0.3% from 449 appearances08/23 — 0.2% from 540 appearances08/24 — 0.3% from 998 appearances08/25 — 0.3% from 1,072 appearances
0.2%08/04 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +26.2 — rewards skill: from Bronze to Masters the win rate climbs by 26.2 points (regression 30.8% to 57.0%). The higher the tier, the better he does.

Bronze — 23.8% from 3,843 gamesSilver — 30.2% from 5,307 gamesGold — 40.7% from 33,634 gamesDiamond — 47.0% from 34,924 gamesMythic — 48.1% from 183,498 gamesLegendary — 51.2% from 42,083 gamesMasters — 60.0% from 1,262 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). Almost every row here is too thin for Legendary alone and adds Mythic / Masters. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zone 65.3%
403 45
Dueling Beetles Hot Zone 60.6%
716 54
Triple Dribble Brawl Ball 55.2%
897 57
Pinball Dreams Brawl Ballprev. season 52.1%
2982 75
Pit Stop Heist 51.5%
1049 59
Belle's Rock Knockoutprev. season 50.0%
2163 70
Layer Cake Bountyprev. season 49.7%
2191 70
Parallel Plays Hot Zoneprev. season 48.7%
6546 87
Hot Potato Heistprev. season 49.7%
1941 68
Flaring Phoenix Knockoutprev. season 47.8%
1697 66
New Horizons Knockoutprev. season 46.6%
3106 75
Spiraling Out Brawl Ball 49.3%
290 40
Beach Ball Brawl Ball 51.4%
70 19
Deathcap Trap Gem Grabprev. season 45.4%
2464 72
Hard Rock Mine Gem Grabprev. season 45.4%
2240 71
Dry Season Bountyprev. season 45.2%
2352 71
Sneaky Fields Brawl Ballprev. season 45.7%
1244 62
Gem Fort Gem Grabprev. season 44.5%
1763 67
Safe Zone Heistprev. season 43.6%
2068 69
Shooting Star Bountyprev. season 43.3%
1891 68
Undermine Gem Grabprev. season 42.9%
1362 63
Center Stage Brawl Ballprev. season 42.9%
573 50
Crystal Arcade Gem Grabprev. season 41.9%
2307 71
Out in the Open Knockoutprev. season 42.1%
1069 60
Hideout Bountyprev. season 41.3%
2782 74
Ring of Fire Hot Zoneprev. season 40.7%
9504 92
Kaboom Canyon Heistprev. season 39.6%
2437 72
Double Swoosh Gem Grabprev. season 39.3%
1222 62
Bridge Too Far Heistprev. season 39.2%
1162 61
Rustic Arcade Gem Grabprev. season 36.4%
963 58

Who beats Barley and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GGT Legendary 21 37.0% 76.2%
2 hokeycokey Diamond 24 32.3% 50.0%
3 HALの旦那 Gold 78 27.8% 30.8%
4 HIITO Gold 88 27.7% 30.7%