My roster

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EN

Barley

Artillery Rare Ranked · Bronze
23.7%Win rate across all maps
3,845Games
79Trust Score
92. of 105Rank by score
+26.2Skill bonus

Best map: Beach Ball with 33.3% from 12 games.

Wins late — in Brawl Ball 8.0 points better in long rounds than in short ones (50.2% against 42.2%, split at 94 s). Needs the long round; in a fast game he never arrives.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 14.23.7 %
Popularity 53.0.62 %
Breadth 0.0% of maps
Counter safety 6.12.1 %
Star rate 46.21.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 53th means “better than 53% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 3 earlier days are left out — below 195 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/20 — 19.2% from 568 appearances08/21 — 24.3% from 378 appearances08/22 — 25.0% from 533 appearances08/23 — 29.3% from 488 appearances08/24 — 22.9% from 711 appearances08/25 — 23.6% from 852 appearances08/26 — 22.5% from 315 appearances
19.2%08/20 22.5%08/26

Pick rate

08/20 — 0.6% from 568 appearances08/21 — 0.7% from 378 appearances08/22 — 0.6% from 533 appearances08/23 — 0.6% from 488 appearances08/24 — 0.6% from 711 appearances08/25 — 0.6% from 852 appearances08/26 — 0.6% from 315 appearances
0.6%08/20 0.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +26.2 — rewards skill: from Bronze to Masters the win rate climbs by 26.2 points (regression 30.8% to 57.0%). The higher the tier, the better he does.

Bronze — 23.7% from 3,860 gamesSilver — 30.2% from 5,314 gamesGold — 40.7% from 33,745 gamesDiamond — 47.0% from 34,967 gamesMythic — 48.1% from 183,514 gamesLegendary — 51.2% from 42,102 gamesMasters — 60.0% from 1,262 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Beach Ball Brawl Ball 33.3%
12 0
Pit Stop Heist 32.4%
142 29
Gem Fort Gem Grab 28.2%
117 26
Safe(r) Zone Heist 27.7%
112 26
Safe Zone Heist 27.6%
127 28
Dry Season Bounty 27.8%
133 28
Bridge Too Far Heist 27.9%
140 29
Shooting Star Bounty 26.0%
123 27
Double Swoosh Gem Grab 26.4%
140 29
Parallel Plays Hot Zone 26.4%
140 29
Undermine Gem Grab 24.2%
128 28
Sneaky Fields Brawl Ball 25.3%
154 31
Spiraling Out Brawl Ball 21.7%
115 26
Kaboom Canyon Heist 23.9%
138 29
Open Business Hot Zone 25.3%
162 31
Pinball Dreams Brawl Ball 21.1%
114 26
New Horizons Knockout 21.7%
120 27
Hideout Bounty 22.8%
136 29
Ring of Fire Hot Zone 23.9%
155 31
Rustic Arcade Gem Grab 22.2%
135 29
Triple Dribble Brawl Ball 21.8%
133 28
Center Stage Brawl Ball 22.3%
139 29
Hot Potato Heist 24.4%
180 33
Hard Rock Mine Gem Grab 21.8%
156 31
Dueling Beetles Hot Zone 20.5%
146 30
Layer Cake Bounty 18.5%
130 28
Flaring Phoenix Knockout 18.8%
138 29
Belle's Rock Knockout 17.8%
129 28
Out in the Open Knockout 15.3%
144 30

Who beats Barley and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GGT Legendary 21 37.0% 76.2%
2 hokeycokey Diamond 24 32.2% 50.0%
3 HIITO Gold 88 27.7% 30.7%
4 HALの旦那 Diamond 79 27.6% 30.4%