My roster

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Bea

Marksman Epic Ranked · Mythic
45.9%Win rate across all maps
11,925Games
96Trust Score
95. of 105Rank by score
+12.5Skill bonus

Best map: Kaboom Canyon with 50.0% from 5,012 games.

Wins late — in Hot Zone 11.8 points better in long rounds than in short ones (50.0% against 38.2%, split at 96 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 11.45.9 %
Popularity 34.0.33 %
Breadth 0.0% of maps
Counter safety 51.33.3 %
Star rate 60.23.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 60th means “better than 60% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/03 — 49.3% from 702 appearances08/04 — 45.3% from 4,367 appearances08/05 — 45.6% from 16,215 appearances08/06 — 45.6% from 10,437 appearances08/07 — 47.2% from 2,479 appearances08/08 — 47.6% from 2,403 appearances08/09 — 46.6% from 2,740 appearances08/10 — 46.1% from 7,522 appearances08/11 — 45.7% from 26,505 appearances08/12 — 46.1% from 40,440 appearances08/13 — 46.6% from 37,937 appearances08/14 — 46.4% from 35,589 appearances08/15 — 46.4% from 34,879 appearances08/16 — 46.7% from 35,227 appearances08/17 — 46.4% from 34,157 appearances08/18 — 46.6% from 30,385 appearances08/19 — 46.1% from 7,299 appearances08/21 — 45.9% from 1,780 appearances08/22 — 47.0% from 1,992 appearances08/23 — 46.0% from 2,183 appearances08/24 — 45.5% from 3,014 appearances08/25 — 45.3% from 2,487 appearances
49.3%08/03 45.3%08/25

Pick rate

08/03 — 0.6% from 702 appearances08/04 — 0.7% from 4,367 appearances08/05 — 0.7% from 16,215 appearances08/06 — 0.6% from 10,437 appearances08/07 — 0.6% from 2,479 appearances08/08 — 0.6% from 2,403 appearances08/09 — 0.6% from 2,740 appearances08/10 — 0.6% from 7,522 appearances08/11 — 0.6% from 26,505 appearances08/12 — 0.6% from 40,440 appearances08/13 — 0.6% from 37,937 appearances08/14 — 0.6% from 35,589 appearances08/15 — 0.6% from 34,879 appearances08/16 — 0.6% from 35,227 appearances08/17 — 0.6% from 34,157 appearances08/18 — 0.6% from 30,385 appearances08/19 — 0.5% from 7,299 appearances08/21 — 0.3% from 1,780 appearances08/22 — 0.3% from 1,992 appearances08/23 — 0.3% from 2,183 appearances08/24 — 0.3% from 3,014 appearances08/25 — 0.4% from 2,487 appearances
0.6%08/03 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +12.5 — rewards skill: from Bronze to Masters the win rate climbs by 12.5 points (regression 38.1% to 50.6%). The higher the tier, the better he does.

Bronze — 25.1% from 5,037 gamesSilver — 37.2% from 6,666 gamesGold — 43.7% from 49,885 gamesDiamond — 47.2% from 60,093 gamesMythic — 46.3% from 341,662 gamesLegendary — 46.9% from 56,237 gamesMasters — 46.9% from 546 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 5 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Kaboom Canyon Heistprev. season 50.0%
5012 83
Sneaky Fields Brawl Ballprev. season 49.5%
1949 69
Pinball Dreams Brawl Ballprev. season 48.6%
5964 85
Undermine Gem Grabprev. season 46.8%
5289 83
Ring of Fire Hot Zone 48.4%
692 53
Rustic Arcade Gem Grab 47.7%
1236 62
Crystal Arcade Gem Grabprev. season 46.1%
7235 88
Safe Zone Heistprev. season 45.5%
5125 83
Safe(r) Zone Heist+Legendary + Diamond 47.0%
719 54
New Horizons Knockout 46.9%
759 54
Deathcap Trap Gem Grabprev. season 44.7%
7268 88
Shooting Star Bounty 45.7%
1473 64
Belle's Rock Knockoutprev. season 44.3%
14138 98
Beach Ball Brawl Ball+Legendary + Diamond 52.1%
48 13
Layer Cake Bountyprev. season 44.4%
7289 88
Gem Fort Gem Grabprev. season 44.7%
3521 77
Flaring Phoenix Knockoutprev. season 44.0%
14867 99
Open Business Hot Zoneprev. season 44.5%
3609 78
Spiraling Out Brawl Ball+Legendary 45.7%
679 53
Dueling Beetles Hot Zoneprev. season 44.7%
2071 69
Hard Rock Mine Gem Grabprev. season 44.1%
5254 83
Center Stage Brawl Ballprev. season 44.2%
3161 76
Double Swoosh Gem Grabprev. season 44.1%
2520 72
Bridge Too Far Heist 45.3%
497 48
Dry Season Bounty 44.4%
834 56
Hideout Bounty 44.1%
1196 61
Pinhole Punt Brawl Ball+Legendary + Diamond 45.0%
109 25
Triple Dribble Brawl Ballprev. season 43.2%
2049 69
Parallel Plays Hot Zoneprev. season 43.5%
1218 61
Out in the Open Knockout 42.1%
1127 60
Hot Potato Heistprev. season 41.5%
1422 64
Pit Stop Heist+Legendary + Diamond 31.1%
196 34

Who beats Bea and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bea, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 chacotampo Mythic 31 38.9% 71.0%
2 Ecrínn💕 Legendary 29 38.8% 72.4%
3 ꧁Tittiₘᵢₙᵢッ Mythic 21 36.4% 71.4%
4 Dragzz💔MySelf Legendary 65 35.2% 47.7%
5 不愉快な奴は即利敵 Diamond 21 34.5% 61.9%