My roster

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EN

Bull

Tank Rare Ranked · Mythic
50.1%Win rate across all maps
38,324Games
100Trust Score
27. of 105Rank by score
−4.6Skill bonus

Best map: Deathcap Trap with 51.6% from 16,913 games.

Wins early — in Brawl Ball 7.2 points better in short rounds than in long ones (57.4% against 50.3%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 50.Counter safetyStar rate
Win rate 70.50.1 %
Popularity 70.1.04 %
Breadth 50.10% of maps
Counter safety 56.33.8 %
Star rate 94.34.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 25 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/02 — 51.9% from 420 appearances08/03 — 48.6% from 1,173 appearances08/04 — 49.3% from 7,726 appearances08/05 — 49.5% from 30,627 appearances08/06 — 49.9% from 22,456 appearances08/07 — 51.4% from 5,172 appearances08/08 — 50.3% from 4,941 appearances08/09 — 49.0% from 5,247 appearances08/10 — 49.5% from 14,876 appearances08/11 — 50.3% from 55,607 appearances08/12 — 50.6% from 94,295 appearances08/13 — 50.9% from 94,726 appearances08/14 — 51.1% from 92,731 appearances08/15 — 50.9% from 87,543 appearances08/16 — 51.2% from 87,016 appearances08/17 — 51.1% from 85,024 appearances08/18 — 51.1% from 74,204 appearances08/19 — 50.0% from 21,637 appearances08/20 — 52.6% from 959 appearances08/21 — 49.0% from 5,797 appearances08/22 — 49.2% from 6,205 appearances08/23 — 50.0% from 6,395 appearances08/24 — 49.8% from 10,067 appearances08/25 — 51.8% from 8,189 appearances08/26 — 48.7% from 712 appearances
51.9%08/02 48.7%08/26

Pick rate

08/02 — 1.3% from 420 appearances08/03 — 1.1% from 1,173 appearances08/04 — 1.2% from 7,726 appearances08/05 — 1.3% from 30,627 appearances08/06 — 1.3% from 22,456 appearances08/07 — 1.3% from 5,172 appearances08/08 — 1.3% from 4,941 appearances08/09 — 1.2% from 5,247 appearances08/10 — 1.3% from 14,876 appearances08/11 — 1.3% from 55,607 appearances08/12 — 1.4% from 94,295 appearances08/13 — 1.4% from 94,726 appearances08/14 — 1.5% from 92,731 appearances08/15 — 1.5% from 87,543 appearances08/16 — 1.5% from 87,016 appearances08/17 — 1.4% from 85,024 appearances08/18 — 1.4% from 74,204 appearances08/19 — 1.5% from 21,637 appearances08/20 — 0.7% from 959 appearances08/21 — 0.9% from 5,797 appearances08/22 — 0.9% from 6,205 appearances08/23 — 1.0% from 6,395 appearances08/24 — 1.1% from 10,067 appearances08/25 — 1.2% from 8,189 appearances08/26 — 1.2% from 712 appearances
1.3%08/02 1.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.6 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.6 points (regression 54.4% to 49.8%). Higher up he gets outplayed.

Bronze — 26.4% from 3,654 gamesSilver — 51.5% from 15,332 gamesGold — 54.7% from 200,064 gamesDiamond — 52.4% from 183,708 gamesMythic — 50.7% from 824,105 gamesLegendary — 51.8% from 153,809 gamesMasters — 53.8% from 1,933 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 2 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Deathcap Trap Gem Grabprev. season 51.6%
16913 100
Hot Potato Heist 51.7%
4389 81
Spiraling Out Brawl Ball 53.0%
1264 62
Hard Rock Mine Gem Grab 53.0%
1166 61
Crystal Arcade Gem Grabprev. season 50.0%
22156 100
Pit Stop Heist 50.6%
4787 82
Pinball Dreams Brawl Ball 51.4%
1504 65
Bridge Too Far Heist 51.9%
699 53
Ring of Fire Hot Zoneprev. season 49.0%
11118 95
Undermine Gem Grab 51.1%
1053 59
Layer Cake Bounty 51.3%
920 57
Sneaky Fields Brawl Ball 49.5%
4369 81
New Horizons Knockoutprev. season 49.3%
5283 83
Kaboom Canyon Heist 50.2%
1721 67
Triple Dribble Brawl Ball 50.1%
1893 68
Flaring Phoenix Knockout 51.7%
666 52
Center Stage Brawl Ball 49.6%
2363 71
Open Business Hot Zone 51.0%
675 53
Belle's Rock Knockoutprev. season 48.1%
8266 90
Gem Fort Gem Grab 49.2%
1637 66
Parallel Plays Hot Zone 48.8%
2190 70
Double Swoosh Gem Grab 48.3%
1645 66
Out in the Open Knockoutprev. season 47.4%
4235 80
Rustic Arcade Gem Grabprev. season 46.7%
7206 88
Dueling Beetles Hot Zone 48.3%
839 56
Dry Season Bountyprev. season 46.6%
5464 84
Hideout Bountyprev. season 46.5%
4241 80
Beach Ball Brawl Ball+Legendary + Diamond 48.4%
459 47
Safe Zone Heist 46.7%
1128 60
Pinhole Punt Brawl Ball+Legendary + Diamond 47.8%
395 45
Safe(r) Zone Heist 45.3%
1230 62
Shooting Star Bountyprev. season 43.7%
2931 75

Who beats Bull and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝐊𝐌𝐙 | 🐶いぬ🐾 Legendary 38 41.2% 73.7%
2 kaffeeonkel Legendary 39 40.8% 71.8%
3 DaddyIta Legendary 211 39.8% 47.9%
4 ❄️Fаtе❄️ Legendary 21 39.1% 85.7%
5 Aneko159🤍 Legendary 37 38.3% 64.9%