For Knockout, this map's mode — duels and star rates are available per mode, not per map.
Only Goldarm Gulch. 08/10 to 08/24, 3 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/10 and 08/24.
Direct duels in Knockout: how Buster does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Goldarm Gulch. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Brock
64.0%
2,753 games
Gene
56.8%
3,488 games
Pearl
58.9%
975 games
Tick
60.0%
622 games
Gray
57.7%
1,175 games
Edgar
58.5%
802 games
Players with a profile and at least 20 games on Buster, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Amar? アーイト🤍 | Legendary | 35 | 39.1% | 62.9% |
| 2 | Dextrøm🩸 | Legendary | 55 | 37.9% | 52.7% |
| 3 | Nova |Rutvik | Legendary | 25 | 36.7% | 60.0% |
| 4 | 😈IKER😈 | Mythic | 30 | 36.6% | 56.7% |
| 5 | appleishi | Legendary | 23 | 36.5% | 60.9% |