My roster

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EN

Buzz

Assassin Mythic Ranked · Bronze
40.1%Win rate across all maps
5,657Games
84Trust Score
54. of 105Rank by score
+4.1Skill bonus

Best map: Sneaky Fields with 49.8% from 221 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 50.40.1 %
Popularity 75.0.95 %
Breadth 0.0% of maps
Counter safety 89.34.3 %
Star rate 39.20.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 7 earlier days are left out — below 120 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/20 — 41.2% from 809 appearances08/21 — 40.9% from 494 appearances08/22 — 42.0% from 808 appearances08/23 — 44.1% from 849 appearances08/24 — 38.2% from 1,099 appearances08/25 — 36.8% from 1,297 appearances08/26 — 41.9% from 301 appearances
41.2%08/20 41.9%08/26

Pick rate

08/20 — 0.8% from 809 appearances08/21 — 0.9% from 494 appearances08/22 — 1.0% from 808 appearances08/23 — 1.1% from 849 appearances08/24 — 1.0% from 1,099 appearances08/25 — 1.0% from 1,297 appearances08/26 — 1.0% from 301 appearances
0.8%08/20 1.0%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.1 — rewards skill: from Bronze to Masters the win rate climbs by 4.1 points (regression 45.2% to 49.2%). The higher the tier, the better he does.

Bronze — 40.2% from 5,673 gamesSilver — 44.2% from 7,004 gamesGold — 47.1% from 55,488 gamesDiamond — 48.7% from 73,400 gamesMythic — 47.4% from 313,730 gamesLegendary — 49.0% from 73,783 gamesMasters — 49.3% from 2,545 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 49.8%
221 36
Spiraling Out Brawl Ball 49.8%
209 35
Triple Dribble Brawl Ball 49.6%
226 36
Center Stage Brawl Ball 48.2%
226 36
Kaboom Canyon Heist 46.8%
201 35
Hard Rock Mine Gem Grab 46.4%
192 34
Pinhole Punt Brawl Ball 50.0%
22 1
Pinball Dreams Brawl Ball 45.2%
221 36
Double Swoosh Gem Grab 45.0%
189 34
Gem Fort Gem Grab 44.6%
222 36
Rustic Arcade Gem Grab 43.9%
171 32
Beach Ball Brawl Ball 28.6%
14 0
Dry Season Bounty 42.4%
170 32
Layer Cake Bounty 41.0%
239 37
Undermine Gem Grab 39.2%
189 34
Pit Stop Heist 38.6%
171 32
Hideout Bounty 38.9%
193 34
Bridge Too Far Heist 38.3%
180 33
Safe(r) Zone Heist 36.5%
167 32
Safe Zone Heist 36.7%
177 33
Ring of Fire Hot Zone 36.9%
195 34
Shooting Star Bounty 35.8%
187 33
Parallel Plays Hot Zone 35.7%
199 34
New Horizons Knockout 34.9%
209 35
Open Business Hot Zone 35.0%
217 36
Hot Potato Heist 34.5%
197 34
Dueling Beetles Hot Zone 33.2%
211 35
Flaring Phoenix Knockout 32.4%
216 36
Belle's Rock Knockout 32.2%
227 36
Out in the Open Knockout 29.6%
199 34

Who beats Buzz and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Buzz, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 VE|Goten🤍ださ Legendary 36 41.9% 77.8%
2 ともや@自我でキャリー☝️🤓 Masters 49 41.1% 67.3%
3 Deezent Masters 27 40.2% 81.5%
4 Jesus✝️ Legendary 39 38.3% 64.1%
5 Lezgiии😍 Legendary 30 37.3% 66.7%