My roster

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Buzz

Assassin Mythic Ranked · Bronze
40.1%Win rate across all maps
5,541Games
84Trust Score
56. of 105Rank by score
+4.1Skill bonus

Best map: Sneaky Fields with 49.8% from 219 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 49.40.1 %
Popularity 75.0.95 %
Breadth 0.0% of maps
Counter safety 90.34.5 %
Star rate 39.20.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 7 earlier days are left out — below 86 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/20 — 41.2% from 809 appearances08/21 — 40.9% from 494 appearances08/22 — 42.0% from 807 appearances08/23 — 44.2% from 842 appearances08/24 — 38.2% from 1,092 appearances08/25 — 36.6% from 1,283 appearances08/26 — 41.6% from 214 appearances
41.2%08/20 41.6%08/26

Pick rate

08/20 — 0.8% from 809 appearances08/21 — 0.9% from 494 appearances08/22 — 1.0% from 807 appearances08/23 — 1.1% from 842 appearances08/24 — 1.0% from 1,092 appearances08/25 — 1.0% from 1,283 appearances08/26 — 1.0% from 214 appearances
0.8%08/20 1.0%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.1 — rewards skill: from Bronze to Masters the win rate climbs by 4.1 points (regression 45.1% to 49.3%). The higher the tier, the better he does.

Bronze — 40.1% from 5,557 gamesSilver — 44.1% from 6,907 gamesGold — 47.1% from 54,759 gamesDiamond — 48.7% from 73,076 gamesMythic — 47.4% from 313,423 gamesLegendary — 49.0% from 73,595 gamesMasters — 49.3% from 2,530 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 49.8%
219 36
Center Stage Brawl Ball 49.1%
222 36
Triple Dribble Brawl Ball 49.1%
222 36
Spiraling Out Brawl Ball 49.3%
203 35
Hard Rock Mine Gem Grab 46.7%
184 33
Kaboom Canyon Heist 46.4%
194 34
Pinball Dreams Brawl Ball 45.2%
217 36
Rustic Arcade Gem Grab 45.1%
164 31
Gem Fort Gem Grab 44.9%
216 36
Double Swoosh Gem Grab 44.4%
187 33
Pinhole Punt Brawl Ball 40.0%
15 0
Beach Ball Brawl Ball 33.3%
12 0
Dry Season Bounty 42.1%
164 31
Layer Cake Bounty 41.4%
232 37
Undermine Gem Grab 38.9%
185 33
Bridge Too Far Heist 38.5%
179 33
Pit Stop Heist 38.2%
170 32
Hideout Bounty 38.4%
190 34
Safe(r) Zone Heist 36.5%
167 32
Safe Zone Heist 36.6%
175 32
Ring of Fire Hot Zone 36.8%
193 34
Parallel Plays Hot Zone 36.2%
196 34
Shooting Star Bounty 35.8%
187 33
New Horizons Knockout 35.3%
207 35
Open Business Hot Zone 35.2%
213 35
Hot Potato Heist 34.0%
194 34
Flaring Phoenix Knockout 33.3%
210 35
Dueling Beetles Hot Zone 32.5%
209 35
Belle's Rock Knockout 32.0%
222 36
Out in the Open Knockout 29.0%
193 34

Who beats Buzz and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Buzz, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 VE|Goten🤍ださ Legendary 36 41.9% 77.8%
2 ともや@自我でキャリー☝️🤓 Masters 49 41.2% 67.3%
3 Deezent Masters 24 40.6% 87.5%
4 Jesus✝️ Legendary 39 38.4% 64.1%
5 Lezgiии😍 Legendary 30 37.4% 66.7%