My roster

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EN

Buzz

Assassin Mythic Ranked · Mythic
47.9%Win rate across all maps
22,436Games
100Trust Score
67. of 105Rank by score
+4.1Skill bonus

Best map: Spiraling Out with 52.2% from 1,068 games.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 34.47.9 %
Popularity 52.0.61 %
Breadth 0.0% of maps
Counter safety 45.32.6 %
Star rate 39.20.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 52th means “better than 52% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/03 — 46.0% from 417 appearances08/04 — 47.7% from 3,013 appearances08/05 — 47.2% from 11,996 appearances08/06 — 47.5% from 8,381 appearances08/07 — 48.6% from 1,921 appearances08/08 — 46.8% from 1,750 appearances08/09 — 43.8% from 1,977 appearances08/10 — 47.8% from 5,868 appearances08/11 — 47.3% from 22,619 appearances08/12 — 47.2% from 35,910 appearances08/13 — 47.1% from 34,267 appearances08/14 — 47.4% from 33,681 appearances08/15 — 48.2% from 31,198 appearances08/16 — 47.2% from 32,257 appearances08/17 — 47.4% from 30,131 appearances08/18 — 48.0% from 28,050 appearances08/19 — 46.3% from 7,286 appearances08/20 — 47.5% from 895 appearances08/21 — 48.7% from 4,164 appearances08/22 — 46.8% from 4,247 appearances08/23 — 47.5% from 3,762 appearances08/24 — 48.2% from 5,142 appearances08/25 — 48.3% from 3,886 appearances
46.0%08/03 48.3%08/25

Pick rate

08/03 — 0.4% from 417 appearances08/04 — 0.5% from 3,013 appearances08/05 — 0.5% from 11,996 appearances08/06 — 0.5% from 8,381 appearances08/07 — 0.5% from 1,921 appearances08/08 — 0.5% from 1,750 appearances08/09 — 0.5% from 1,977 appearances08/10 — 0.5% from 5,868 appearances08/11 — 0.5% from 22,619 appearances08/12 — 0.5% from 35,910 appearances08/13 — 0.5% from 34,267 appearances08/14 — 0.5% from 33,681 appearances08/15 — 0.5% from 31,198 appearances08/16 — 0.5% from 32,257 appearances08/17 — 0.5% from 30,131 appearances08/18 — 0.5% from 28,050 appearances08/19 — 0.5% from 7,286 appearances08/20 — 0.7% from 895 appearances08/21 — 0.7% from 4,164 appearances08/22 — 0.6% from 4,247 appearances08/23 — 0.6% from 3,762 appearances08/24 — 0.6% from 5,142 appearances08/25 — 0.6% from 3,886 appearances
0.4%08/03 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.1 — rewards skill: from Bronze to Masters the win rate climbs by 4.1 points (regression 45.1% to 49.3%). The higher the tier, the better he does.

Bronze — 40.1% from 5,557 gamesSilver — 44.1% from 6,907 gamesGold — 47.1% from 54,759 gamesDiamond — 48.7% from 73,076 gamesMythic — 47.4% from 313,423 gamesLegendary — 49.0% from 73,595 gamesMasters — 49.3% from 2,530 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 3 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball 52.2%
1068 60
Center Stage Brawl Ball 50.5%
1757 67
Flaring Phoenix Knockout 53.1%
437 46
Hot Potato Heist 50.7%
953 58
Layer Cake Bounty 50.9%
786 55
New Horizons Knockoutprev. season 47.8%
6239 86
Parallel Plays Hot Zone 48.4%
2021 69
Undermine Gem Grab 49.1%
936 58
Sneaky Fields Brawl Ball 48.5%
1505 65
Belle's Rock Knockout 50.4%
401 45
Pinball Dreams Brawl Ball 48.6%
1048 59
Pinhole Punt Brawl Ball+Legendary + Diamond 52.4%
185 33
Triple Dribble Brawl Ball 48.4%
1152 61
Deathcap Trap Gem Grabprev. season 46.4%
9478 92
Crystal Arcade Gem Grabprev. season 46.2%
11339 95
Bridge Too Far Heistprev. season 46.4%
4777 82
Gem Fort Gem Grab 47.5%
1180 61
Double Swoosh Gem Grab 47.6%
921 57
Open Business Hot Zone 48.4%
490 48
Kaboom Canyon Heistprev. season 45.9%
6519 87
Hideout Bountyprev. season 46.1%
4390 81
Hard Rock Mine Gem Grab 47.0%
1280 62
Pit Stop Heist 46.2%
2687 73
Out in the Open Knockoutprev. season 45.8%
4530 81
Safe Zone Heistprev. season 45.3%
5562 84
Beach Ball Brawl Ball+Legendary + Diamond 47.8%
230 37
Safe(r) Zone Heist+Legendary 45.9%
584 50
Rustic Arcade Gem Grabprev. season 43.7%
5956 85
Ring of Fire Hot Zoneprev. season 43.5%
4825 82
Dueling Beetles Hot Zone 43.7%
476 47
Shooting Star Bountyprev. season 42.6%
3253 76
Dry Season Bounty 43.4%
403 45

Who beats Buzz and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Buzz, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 VE|Goten🤍ださ Legendary 36 41.9% 77.8%
2 ともや@自我でキャリー☝️🤓 Masters 49 41.2% 67.3%
3 Deezent Masters 24 40.6% 87.5%
4 Jesus✝️ Legendary 39 38.4% 64.1%
5 Lezgiии😍 Legendary 30 37.4% 66.7%