My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Carl

Damage Dealer Super Rare Ranked · Gold
52.4%Win rate across all maps
80,240Games
100Trust Score
22. of 105Rank by score
+5.9Skill bonus

Best map: Safe Zone with 56.9% from 5,463 games.

Wins early — in Brawl Ball 3.9 points better in short rounds than in long ones (51.6% against 47.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 56.BreadthCounter safetyStar rate
Win rate 79.52.4 %
Popularity 56.0.58 %
Breadth 88.47% of maps
Counter safety 74.30.7 %
Star rate 69.25.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 11 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/03 — 53.8% from 93 appearances08/04 — 51.5% from 196 appearances08/05 — 56.8% from 537 appearances08/06 — 55.7% from 413 appearances08/20 — 50.3% from 15,919 appearances08/21 — 50.1% from 15,449 appearances08/22 — 53.7% from 10,207 appearances08/23 — 54.0% from 9,161 appearances08/24 — 53.8% from 14,440 appearances08/25 — 53.9% from 11,802 appearances08/26 — 54.2% from 3,262 appearances
53.8%08/03 54.2%08/26

Pick rate

08/03 — 0.7% from 93 appearances08/04 — 0.4% from 196 appearances08/05 — 0.4% from 537 appearances08/06 — 0.5% from 413 appearances08/20 — 0.6% from 15,919 appearances08/21 — 0.6% from 15,449 appearances08/22 — 0.6% from 10,207 appearances08/23 — 0.6% from 9,161 appearances08/24 — 0.5% from 14,440 appearances08/25 — 0.5% from 11,802 appearances08/26 — 0.5% from 3,262 appearances
0.7%08/03 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.9 — rewards skill: from Bronze to Masters the win rate climbs by 5.9 points (regression 49.3% to 55.2%). The higher the tier, the better he does.

Bronze — 33.1% from 8,163 gamesSilver — 42.3% from 8,413 gamesGold — 52.5% from 81,783 gamesDiamond — 54.3% from 106,331 gamesMythic — 53.6% from 683,558 gamesLegendary — 52.8% from 263,022 gamesMasters — 54.0% from 4,663 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe Zone Heist 56.9%
5463 84
Dry Season Bounty 56.9%
3340 77
Kaboom Canyon Heist 55.8%
4874 82
Safe(r) Zone Heist 55.8%
5160 83
Hot Potato Heist 55.5%
4415 81
Deathcap Trap Gem Grab+Diamondprev. season 56.8%
1346 63
Bridge Too Far Heist 54.7%
3919 79
Crystal Arcade Gem Grab+Diamondprev. season 55.8%
1435 64
Layer Cake Bounty 54.6%
3045 75
Belle's Rock Knockout 54.7%
2663 73
Out in the Open Knockout 53.8%
2894 74
Shooting Star Bounty 53.6%
2782 74
Flaring Phoenix Knockout 53.2%
2728 74
Hideout Bounty 52.9%
2891 74
New Horizons Knockout 52.9%
2518 72
Rustic Arcade Gem Grab 52.2%
3122 76
Undermine Gem Grab 51.7%
2726 74
Pinball Dreams Brawl Ball 51.3%
2426 72
Hard Rock Mine Gem Grab 50.2%
2642 73
Center Stage Brawl Ball 50.2%
2612 73
Gem Fort Gem Grab 50.0%
2292 71
Pinhole Punt Brawl Ball+Diamond + Mythic 51.4%
523 49
Double Swoosh Gem Grab 49.3%
2136 70
Pit Stop Heist 48.5%
2882 74
Spiraling Out Brawl Ball 48.7%
2344 71
Open Business Hot Zone 46.7%
1952 69
Triple Dribble Brawl Ball 46.8%
1730 67
Dueling Beetles Hot Zone 45.6%
1749 67
Ring of Fire Hot Zone 45.5%
1753 67
Beach Ball Brawl Ball+Diamond + Mythic 46.8%
423 46
Sneaky Fields Brawl Ball 45.3%
1538 65
Parallel Plays Hot Zone 41.5%
1392 63

Who beats Carl and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sewo>TuPOlix🤡 Masters 34 41.7% 79.4%
2 :( Masters 40 40.3% 70.0%
3 ThéLait☕️🍼😁 Legendary 41 39.9% 68.3%
4 kf |kfiro Legendary 135 39.9% 51.1%
5 X1ark Legendary 53 39.7% 62.3%