My roster

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EN

Charlie

Controller Mythic Ranked · Mythic
48.4%Win rate across all maps
15,103Games
99Trust Score
60. of 105Rank by score
+23.4Skill bonus

Best map: Crystal Arcade with 51.4% from 8,601 games.

Wins late — in Brawl Ball 14.8 points better in long rounds than in short ones (53.5% against 38.7%, split at 94 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 41.48.4 %
Popularity 40.0.41 %
Breadth 0.0% of maps
Counter safety 16.28.8 %
Star rate 7.11.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 41th means “better than 41% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 22 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 48.1% from 1,469 appearances08/05 — 49.5% from 4,921 appearances08/06 — 47.6% from 3,274 appearances08/07 — 47.5% from 785 appearances08/08 — 47.4% from 759 appearances08/09 — 49.3% from 804 appearances08/10 — 50.3% from 2,047 appearances08/11 — 48.9% from 8,005 appearances08/12 — 48.7% from 15,568 appearances08/13 — 49.5% from 19,044 appearances08/14 — 49.1% from 17,355 appearances08/15 — 49.1% from 15,539 appearances08/16 — 49.0% from 13,867 appearances08/17 — 49.5% from 14,084 appearances08/18 — 49.6% from 11,327 appearances08/19 — 49.8% from 4,053 appearances08/20 — 46.4% from 584 appearances08/21 — 49.8% from 2,637 appearances08/22 — 48.9% from 2,755 appearances08/23 — 46.0% from 2,664 appearances08/24 — 48.6% from 3,610 appearances08/25 — 49.5% from 2,636 appearances
48.1%08/04 49.5%08/25

Pick rate

08/04 — 0.2% from 1,469 appearances08/05 — 0.2% from 4,921 appearances08/06 — 0.2% from 3,274 appearances08/07 — 0.2% from 785 appearances08/08 — 0.2% from 759 appearances08/09 — 0.2% from 804 appearances08/10 — 0.2% from 2,047 appearances08/11 — 0.2% from 8,005 appearances08/12 — 0.2% from 15,568 appearances08/13 — 0.3% from 19,044 appearances08/14 — 0.3% from 17,355 appearances08/15 — 0.3% from 15,539 appearances08/16 — 0.2% from 13,867 appearances08/17 — 0.2% from 14,084 appearances08/18 — 0.2% from 11,327 appearances08/19 — 0.3% from 4,053 appearances08/20 — 0.5% from 584 appearances08/21 — 0.4% from 2,637 appearances08/22 — 0.4% from 2,755 appearances08/23 — 0.4% from 2,664 appearances08/24 — 0.4% from 3,610 appearances08/25 — 0.4% from 2,636 appearances
0.2%08/04 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.4 — rewards skill: from Bronze to Masters the win rate climbs by 23.4 points (regression 32.3% to 55.7%). The higher the tier, the better he does.

Bronze — 17.6% from 2,478 gamesSilver — 22.0% from 5,275 gamesGold — 43.8% from 23,403 gamesDiamond — 50.2% from 24,258 gamesMythic — 49.1% from 148,447 gamesLegendary — 49.3% from 89,911 gamesMasters — 49.8% from 2,211 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 4 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Crystal Arcade Gem Grabprev. season 51.4%
8601 91
Deathcap Trap Gem Grabprev. season 50.8%
8913 91
Rustic Arcade Gem Grab 51.9%
1029 59
Undermine Gem Grab 51.7%
785 55
Sneaky Fields Brawl Ballprev. season 49.7%
3115 76
Out in the Open Knockout 50.7%
882 57
Hideout Bounty 51.0%
681 53
Spiraling Out Brawl Ball 50.3%
622 51
Open Business Hot Zoneprev. season 48.5%
2335 71
Pinball Dreams Brawl Ballprev. season 47.9%
4491 81
Triple Dribble Brawl Ballprev. season 48.0%
3588 78
Gem Fort Gem Grab 49.6%
801 55
Dry Season Bounty 49.7%
712 53
Kaboom Canyon Heist 50.1%
479 48
Pinhole Punt Brawl Ball+Legendary + Diamond 57.1%
84 21
Bridge Too Far Heist 49.7%
471 47
Parallel Plays Hot Zoneprev. season 47.6%
2148 70
New Horizons Knockout 48.6%
808 55
Center Stage Brawl Ball 49.0%
498 48
Belle's Rock Knockout 47.6%
782 55
Ring of Fire Hot Zoneprev. season 46.3%
2512 72
Pit Stop Heist+Legendary + Diamond 47.4%
625 51
Beach Ball Brawl Ball+Legendary + Diamond 53.8%
52 14
Flaring Phoenix Knockout 46.6%
779 55
Shooting Star Bounty 46.7%
587 51
Layer Cake Bounty 46.1%
423 46
Double Swoosh Gem Grab 45.5%
644 52
Dueling Beetles Hot Zoneprev. season 44.5%
1811 67
Safe(r) Zone Heist+Legendary + Diamond 45.1%
810 55
Hot Potato Heistprev. season 44.2%
2500 72
Hard Rock Mine Gem Grab 44.3%
729 54
Safe Zone Heistprev. season 43.0%
2949 75

Who beats Charlie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Moka092💘 Masters 120 45.6% 61.7%
2 Olli 🩵 Legendary 23 38.3% 78.3%
3 ななみ Diamond 23 34.6% 60.9%
4 💫DaâmnAntho~ Legendary 23 33.7% 56.5%
5 ZETA|Tensai Mythic 23 32.8% 52.2%