My roster

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EN

Chester

Damage Dealer Legendary Trophies Close Call Knockout
47.6%Win rate on Close Call
2,544Games here
1.1%Pick rate
72Trust Score
67. of 106Rank on this map

Profile

For Knockout, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularity 52.BreadthCounter safetyStar rate
Win rate 64.55.7 %
Popularity 52.0.59 %
Breadth 87.44% of maps
Counter safety 53.35.3 %
Star rate 79.26.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Against whom

Direct duels in Knockout: how Chester does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Close Call. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Grom 61.2% 376 games Pearl 60.4% 341 games Brock 53.8% 3,277 games Edgar 51.6% 2,999 games Tick 52.9% 1,032 games Bolt 56.0% 298 games

Who plays him best soon

Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 hxunter. Legendary 51 40.3% 64.7%
2 Daavidz⛧ Legendary 36 40.1% 72.2%
3 LevinMeinDaddy Masters 31 38.5% 71.0%
4 五条悟 Legendary 28 37.9% 71.4%
5 カブトムシ太郎 Mythic 26 36.9% 69.2%