My roster

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EN

Grom

Artillery Epic Trophies Close Call Knockout
60.6%Win rate on Close Call
2,180Games here
0.9%Pick rate
70Trust Score
5. of 106Rank on this map

Profile

For Knockout, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 25.Counter safetyStar rate
Win rate 58.55.2 %
Popularity 51.0.58 %
Breadth 25.14% of maps
Counter safety 30.31.5 %
Star rate 99.42.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Against whom

Direct duels in Knockout: how Grom does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Close Call. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Edgar 61.9% 6,124 games Gray 62.4% 1,494 games Bolt 64.9% 661 games Brock 59.9% 7,138 games Carl 65.3% 551 games Mortis 61.2% 1,487 games

Who plays him best soon

Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 itsme! Mythic 61 40.0% 60.7%
2 Anna Diamond 70 39.4% 57.1%
3 BabyMonster Diamond 28 33.5% 53.6%
4 小屁孩坏坏 Mythic 23 33.4% 56.5%
5 幸福 Mythic 21 33.2% 57.1%