My roster

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EN

Chester

Damage Dealer Legendary Ranked · Mythic
47.2%Win rate across all maps
44,380Games
100Trust Score
74. of 105Rank by score

Best map: Crystal Arcade with 49.1% from 51,792 games.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 27.47.2 %
Popularity 73.1.25 %
Breadth 0.0% of maps
Counter safety 22.29.1 %
Star rate 62.23.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 73th means “better than 73% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/25, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/25.

Steadily picked — the pick rate sits at 1.4% and has not shifted measurably of late.

Win rate

08/02 — 47.8% from 686 appearances08/03 — 48.4% from 2,292 appearances08/04 — 48.0% from 13,629 appearances08/05 — 48.1% from 50,732 appearances08/06 — 48.8% from 35,165 appearances08/07 — 47.5% from 7,934 appearances08/08 — 47.7% from 7,815 appearances08/09 — 47.8% from 8,470 appearances08/10 — 47.4% from 22,359 appearances08/11 — 48.1% from 79,807 appearances08/12 — 48.2% from 124,891 appearances08/13 — 48.3% from 121,103 appearances08/14 — 48.5% from 112,783 appearances08/15 — 48.4% from 105,516 appearances08/16 — 48.2% from 102,677 appearances08/17 — 48.1% from 100,402 appearances08/18 — 48.3% from 88,398 appearances08/19 — 47.7% from 24,842 appearances08/20 — 51.6% from 919 appearances08/21 — 47.6% from 6,420 appearances08/22 — 46.4% from 7,929 appearances08/23 — 47.4% from 7,726 appearances08/24 — 47.5% from 11,760 appearances08/25 — 46.8% from 9,267 appearances
47.8%08/02 46.8%08/25

Pick rate

08/02 — 2.1% from 686 appearances08/03 — 2.1% from 2,292 appearances08/04 — 2.1% from 13,629 appearances08/05 — 2.1% from 50,732 appearances08/06 — 2.0% from 35,165 appearances08/07 — 2.0% from 7,934 appearances08/08 — 2.0% from 7,815 appearances08/09 — 2.0% from 8,470 appearances08/10 — 1.9% from 22,359 appearances08/11 — 1.9% from 79,807 appearances08/12 — 1.9% from 124,891 appearances08/13 — 1.8% from 121,103 appearances08/14 — 1.8% from 112,783 appearances08/15 — 1.8% from 105,516 appearances08/16 — 1.7% from 102,677 appearances08/17 — 1.7% from 100,402 appearances08/18 — 1.7% from 88,398 appearances08/19 — 1.8% from 24,842 appearances08/20 — 0.7% from 919 appearances08/21 — 1.0% from 6,420 appearances08/22 — 1.2% from 7,929 appearances08/23 — 1.2% from 7,726 appearances08/24 — 1.3% from 11,760 appearances08/25 — 1.5% from 9,267 appearances
2.1%08/02 1.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −0.9 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 63.8% from 599 gamesSilver — 54.6% from 5,581 gamesGold — 50.9% from 90,617 gamesDiamond — 47.7% from 143,538 gamesMythic — 48.2% from 1,054,507 gamesLegendary — 49.7% from 255,835 gamesMasters — 51.6% from 2,324 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 3 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Crystal Arcade Gem Grabprev. season 49.1%
51792 100
Center Stage Brawl Ball 50.1%
3920 79
Deathcap Trap Gem Grabprev. season 48.7%
46442 100
Out in the Open Knockoutprev. season 48.8%
15863 100
Open Business Hot Zone 50.1%
1972 69
Double Swoosh Gem Grab 48.7%
4428 81
Beach Ball Brawl Ball+Legendary + Diamond 52.2%
383 44
Undermine Gem Grab 48.8%
3335 77
Ring of Fire Hot Zone 49.5%
1337 63
Spiraling Out Brawl Ball 48.4%
3265 76
Pinhole Punt Brawl Ball+Legendary + Diamond 51.7%
354 43
New Horizons Knockoutprev. season 47.3%
14452 98
Dry Season Bountyprev. season 46.6%
14825 99
Hideout Bountyprev. season 46.7%
11107 95
Sneaky Fields Brawl Ball 47.0%
4406 81
Dueling Beetles Hot Zone 47.5%
1916 68
Gem Fort Gem Grab 46.7%
3598 78
Hard Rock Mine Gem Grab 46.5%
2381 72
Parallel Plays Hot Zone 46.9%
1515 65
Belle's Rock Knockoutprev. season 45.4%
14753 99
Pinball Dreams Brawl Ball 46.1%
3185 76
Shooting Star Bountyprev. season 44.8%
8867 91
Triple Dribble Brawl Ball 45.4%
2960 75
Flaring Phoenix Knockout 46.8%
588 51
Kaboom Canyon Heistprev. season 43.7%
13076 97
Layer Cake Bounty 44.7%
865 56
Rustic Arcade Gem Grab 43.0%
737 54
Safe Zone Heistprev. season 41.7%
8783 91
Safe(r) Zone Heist+Legendary + Diamond 42.5%
953 58
Bridge Too Far Heistprev. season 40.8%
7571 89
Hot Potato Heist 40.9%
535 49
Pit Stop Heist 40.7%
585 51

Who beats Chester and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 hxunter. Legendary 48 41.0% 66.7%
2 Daavidz⛧ Legendary 36 40.6% 72.2%
3 五条悟 Legendary 28 38.4% 71.4%
4 LevinMeinDaddy Masters 29 38.0% 69.0%
5 カブトムシ太郎 Mythic 26 37.4% 69.2%