Best map: In the Liminal with 63.6% from 5,938 games.
08/05 to 09/01, 24 days. 5 earlier days are left out — below 315 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 09/01.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 169 maps. The numbers still come from before the change on 01.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Konnakol ![]() |
54.2% | 5993 | 85 | ||
Belle's Rock ![]() |
54.3% | 2859 | 74 | ||
Leaping Dogs ![]() |
53.2% | 1480 | 64 | ||
Opening Move ![]() |
53.5% | 981 | 58 | ||
Think Ahead ![]() |
52.5% | 1334 | 63 | ||
Chivalry ![]() |
51.8% | 1745 | 67 | ||
Streets with No Name ![]() |
52.3% | 1107 | 60 | ||
Crab Claws ![]() |
51.5% | 1360 | 63 | ||
Out in the Open ![]() |
51.0% | 1631 | 66 | ||
Goldarm Gulch ![]() |
51.0% | 1016 | 59 | ||
Double Decker ![]() |
49.3% | 432 | 46 | ||
New Perspective ![]() |
48.9% | 495 | 48 | ||
Please Remain Standing ![]() |
48.5% | 548 | 50 | ||
Flaring Phoenix ![]() |
57.1% | 28 | 5 | ||
Jungle Top ![]() |
42.2% | 1756 | 67 | ||
Flowing Springs ![]() |
40.2% | 906 | 57 | ||
Healthy Middle Ground ![]() |
21.4% | 42 | 11 | ||
Split Difference ![]() |
36.5% | 1796 | 67 | ||
Close Call ![]() |
35.1% | 844 | 56 | ||
Deep End ![]() |
31.0% | 229 | 36 |
Direct duels in Knockout: how Chuck does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 29.8% against Fang in Brawl Ball. On average the worst case sits at 28.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Edgar
54.3%
1,012 games
Brock
52.9%
1,274 games
Mandy
54.0%
435 games
Gus
54.5%
325 games
Bolt
57.7%
168 games
Lily
55.8%
206 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Shinee♡ | Masters | 59 | 43.5% | 64.4% |
| 2 | YT:Linglin_b s | Masters | 56 | 40.3% | 57.1% |
| 3 | Michael Olise | Masters | 41 | 40.0% | 61.0% |
| 4 | zi | Legendary | 26 | 39.7% | 69.2% |
| 5 | GM|UsTa | Legendary | 24 | 39.6% | 70.8% |