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EN

Chuck

Damage Dealer Mythic Ranked · All ranks Parallel Plays Hot Zone
43.2%Win rate on Parallel Plays
4,094Games here
0.2%Pick rate
80Trust Score
60. of 105Rank on this map

Wins late — in Heist 16.4 points better in long rounds than in short ones (66.2% against 49.8%, split at 88 s). Needs the long round; in a fast game he never arrives.

Profile

For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safetyStar rate 34.
Win rate 82.53.3 %
Popularity 47.0.48 %
Breadth 64.27% of maps
Counter safety 65.36.2 %
Star rate 34.14.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Parallel Plays. 08/04 to 08/31, 24 days. 8 earlier days are left out — below 125 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/31.

Win rate

08/04 — 50.7% from 136 appearances08/05 — 46.3% from 307 appearances08/06 — 47.6% from 147 appearances08/10 — 45.6% from 171 appearances08/11 — 40.0% from 448 appearances08/12 — 41.4% from 640 appearances08/13 — 46.9% from 495 appearances08/14 — 40.2% from 577 appearances08/15 — 40.3% from 407 appearances08/16 — 44.7% from 465 appearances08/17 — 40.6% from 461 appearances08/18 — 38.3% from 366 appearances08/20 — 44.1% from 270 appearances08/21 — 42.5% from 438 appearances08/22 — 41.3% from 305 appearances08/23 — 40.9% from 303 appearances08/24 — 47.4% from 456 appearances08/25 — 42.9% from 385 appearances08/26 — 47.7% from 411 appearances08/27 — 39.2% from 355 appearances08/28 — 40.3% from 313 appearances08/29 — 43.8% from 324 appearances08/30 — 46.2% from 329 appearances08/31 — 38.0% from 205 appearances
50.7%08/04 38.0%08/31

Pick rate

08/04 — 0.2% from 136 appearances08/05 — 0.2% from 307 appearances08/06 — 0.1% from 147 appearances08/10 — 0.2% from 171 appearances08/11 — 0.2% from 448 appearances08/12 — 0.2% from 640 appearances08/13 — 0.2% from 495 appearances08/14 — 0.2% from 577 appearances08/15 — 0.2% from 407 appearances08/16 — 0.2% from 465 appearances08/17 — 0.2% from 461 appearances08/18 — 0.2% from 366 appearances08/20 — 0.2% from 270 appearances08/21 — 0.2% from 438 appearances08/22 — 0.2% from 305 appearances08/23 — 0.2% from 303 appearances08/24 — 0.2% from 456 appearances08/25 — 0.2% from 385 appearances08/26 — 0.2% from 411 appearances08/27 — 0.2% from 355 appearances08/28 — 0.2% from 313 appearances08/29 — 0.2% from 324 appearances08/30 — 0.2% from 329 appearances08/31 — 0.2% from 205 appearances
0.2%08/04 0.2%08/31

Across the ranks

Win rate per rank tier on Parallel Plays — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +2.6 points across the whole range). He plays the same at the bottom as at the top.

Gold — 42.2% from 1,610 gamesDiamond — 41.2% from 1,495 gamesMythic — 42.1% from 4,134 gamesLegendary — 45.4% from 1,476 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Hot Zone: how Chuck does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chuck runs in 2 circles — whoever Chuck beats beats someone who in turn beats Chuck. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Tick 65.8% 2,989 games Bo 61.5% 4,678 games Jessie 64.4% 832 games Griff 59.3% 4,263 games Kenji 61.1% 1,004 games Bolt 61.9% 700 games

Who plays him best soon

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Shinee♡ Masters 57 43.8% 66.7%
2 Michael Olise Masters 41 39.6% 61.0%
3 zi Legendary 26 39.2% 69.2%
4 NoMoreMilo Masters 42 38.4% 57.1%
5 𝕴𝖇𝖗𝖆𝖍𝖊𝖒 Legendary 24 38.2% 66.7%